A new Epic Rogue Weapon, Swinetusk Shank, has been revealed!
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This scales really well and can get very scary very fast
Due to Self-Sharpening Sword this won't see play
Inc SSS nerf to force us to play this.
I'm guessing the 2nd Rogue legendary will involve Poisons
I guess this just makes value Rogue possible by virtue of giving you a longterm weapon with immune.
What the win condition of that deck would be is anyone's guess though
I tried having fun once.
It was awful.
I can see this replacing Self-Sharpening Sword, but not sure if it will, it certainly can gain more durability if you buff weapon enough
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
We need to know for sure what counts as a poison and what doesn't. If it's every card with poison in it's name, this will be OP. Way better than SSS.
"Be excellent to each other." -Bill and Ted
What is a poison?
Deadly Poison, Nitroboost Poison, Leeching Poison and Paralytic Poison are all the poisons in the game so far. I find it hard to imagine this including Swinetusk Shank being a package in rogue decks.
Arena > Wild > Standard
It's quite confusing why they would print this when SSS is still in Standard. It would've seemed like quite a solid successor but now there's a lot of competition for that 3-mana weapon slot and this one could well lose that fight.
For achievement hunters, Celestalon teased about an achievement that requires using multiple different poisons on this.
This will definitely see play in Standard not so much wild
Why replace Self-Sharpening Sword when you can play both ?
Swinetusk Shank is like the sword in that it's (probably) a very high win rate card especially played on curve, Rogue has no tutor for weapons in standard, it can't hurt the deck to double your odds of drawing a win condition.
there are better weapons
I am 68 years old and still reach Legend
The new Kingsbane
I like the design of the card, where it encourages you to add certain cards to your deck, in a thematic sense. It may see play if SSS is nerfed to 4 mana or something, would be fun to use if that does happen.
TREMBLE before.... the most legendary dragon that ever existed!
Quote From TumbleweedovskiDeadly Poison, Nitroboost Poison, Leeching Poison and Paralytic Poison are all the poisons in the game so far. I find it hard to imagine this including Swinetusk Shank being a package in rogue decks.
Deadly and Nitroboost already see play. Paralytic was on the verge and is now confirmed to see play due to Swinetusk shank. They're all 1 mana spells that are extremely easy to cycle for rogue and these cards combined are up to +6 durability on swinetusk, meaning Paralytic alone can go up to +8 damage (only +4 on SSS) it won't hit quite as hard as SSS, but it will last much longer, and sometimes you don't draw your SSS, or you get it removed by ooze/harisson, and you'll be happy to have Swinetusk on the back.
Now if you ask me what cards you need to replace for Paralytic and Swinetusk, I don't know, but people will figure it out eventually, in my opinion they are totally worth the slot and will improve aggro rogue. It must be losing some cards due to rotation anyway.
Self-Sharpening Sword deals 1+2+3+4 damage, a total of 10 damage. This card, buffed to 4 durability, deals 8 damage total, but there is a possibility to gain more durabilities. It would deal more damage overtime. Interesting to consider.
Suddenly Paralytic Poison seems less bad.
But literally every weapon in the game is bad compared to SSS.
if weapon != SelfSharpeningSword then discard(weapon)
Get back to me after they knock a durability off of SSS.
Well, they came out in different years, so SSS will rotate sooner, giving this a turn. But right now there are not enough poisons to make a dedicated deck out of this (pick your poison) But it already seems playable!
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