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Cheap handbuffs are really good, and this synergizes well with basically any frenzy minion or rush minion, and really shines with Mor'shan Elite and Blademaster Samuro (not to mention that it makes Rokara way more likely to rack up buffs)
Can't say I like it too much. Its just giving away 2 mana, so if you're even on board its just unplayable. If you're ahead, then the best thing to do is to play more minions to solidify, not play this card and praying to get another free turn.
Besides which, this card is just bad on rank 1, and will only truly shine upgraded to rank 2. Can warrior keep a hand full of minions to take advantage of it on turn 5? That remains to be seen.
The art is just wonderful.The cards that we have and the new frenzy mechanic we could see a tempo frenzy warrior deck.Warrior looks like a lot of fun this expansion with these cards .
It's cheap, but in Hs handbuff doesn't work well. The rank 2 and rank 3 are strong for the mana, but how many minions will we have at turn 5 and 10? Without Battle Rage i don't know how it's possible for an aggressive deck using this card in mid or late game
Like all the ranked spells, this needs time to pay off. If you have to play it early, it's just ok. In a drawn-out control match, this could provide the stats boost you need to outvalue your opponent. Thanks about how nasty Carnival Clown is right now in Druid after playing Survival of the Fittest. Now Warrior can do that too.
A new Rare Warrior Spell, Physical Training (Rank 1), has been revealed!
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Cheap handbuffs are really good, and this synergizes well with basically any frenzy minion or rush minion, and really shines with Mor'shan Elite and Blademaster Samuro (not to mention that it makes Rokara way more likely to rack up buffs)
It's worse than Smuggler's Run until T5. And even that didn't see play.
Nice one
Incoming handbuff warrior
Can't say I like it too much. Its just giving away 2 mana, so if you're even on board its just unplayable. If you're ahead, then the best thing to do is to play more minions to solidify, not play this card and praying to get another free turn.
Besides which, this card is just bad on rank 1, and will only truly shine upgraded to rank 2. Can warrior keep a hand full of minions to take advantage of it on turn 5? That remains to be seen.
Kind of odd. I personally prefer early game handbuffs. Towards the end tempo is not that useful
5 stars for the card art, but I doubt rank 3 will be impactful since by turn 10 your hand is most likely quite small.
Cheap handbuff back in standard, nice.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
The art is just wonderful.The cards that we have and the new frenzy mechanic we could see a tempo frenzy warrior deck.Warrior looks like a lot of fun this expansion with these cards .
It's cheap, but in Hs handbuff doesn't work well. The rank 2 and rank 3 are strong for the mana, but how many minions will we have at turn 5 and 10? Without Battle Rage i don't know how it's possible for an aggressive deck using this card in mid or late game
I really want this to be a thing but I'm hesitant.
At the very least at 10 mana it can allow for some pretty nasty boards, but after the cut so much draw from Warrior I'm not sure that's a possibility.
I feel like this is best used at turn 5 to buff some 3-drop to play alongside and then hopefully have enough fuel in hand to go from there.
I tried having fun once.
It was awful.
It's a bit slow for sure, but maybe it'll find a home in some decks. Potentially some sort of OTK combo that really wants more stats?
Why warrior, why not Paladin???
-=alfi=-
Rank 1 is good, rank 2 ir really good, rank 3 is insanely good.
Given warrior can go control easily this will rank nice and steady through the game and end up being a +3/+3 most of the time.
Papa Nurgle wants to share his gifts.
Good card
Kenny's little poet. 😇
Rank 2 is good, 3 too but not sure to still have a lot of minions at turn 10. Good card during a few turns, it will situational.
Murlocs <3
Decent, if you have a big hand this will be a really strong play when upgraded. But handbuff is handbuff, a little too slow and unreliable.
Maybe good with the new 5 mana taunt that copies itself
Like all the ranked spells, this needs time to pay off. If you have to play it early, it's just ok. In a drawn-out control match, this could provide the stats boost you need to outvalue your opponent. Thanks about how nasty Carnival Clown is right now in Druid after playing Survival of the Fittest. Now Warrior can do that too.
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