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oh wow, that is actually pretty awesome. I like that Hunter finally gets to kill minions again.
Perhaps not good enough for Midrange though because it doesn't really give you tempo, but it will be sweet against OTK Dh when you can use this to uno reverse them after they tried to heal up with Mo'arg (or you can just run double moarg in your own deck for the giga meme 23 damage burst)
BrandonOld God Fanatic 7501017 PostsJoined 05/29/2019
Posted 2 weeks, 5 days ago
AMAZING card, will 100% see play in all kinda of Hunter decks. This obviously is SkillKill Commands replacement, and thus will be used in any deck that also used Kill Command.
Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. Sure, it's not an OTK but I don't think most decks can easily stay above 23 health.
Hunter even has draw for spell decks (even if it sucks). Maybe you can build a Spellhunter with Mo'args as flexible removal/finishing potential
DarkFrostXOld God Fanatic 7301041 PostsJoined 07/26/2019
Posted 2 weeks, 5 days ago
Targeted Explosive Runes, really good, specially in hunter. It was mentioned in stream but it is interesting that you can target a 1/1 you have to deal 5.
KANSASOld God Fanatic 17152710 PostsJoined 03/25/2019
Posted 2 weeks, 5 days ago
A more reliable Explosive Runes. Explosive Runes does see a fair amount of play, but it is really only played in secret decks since secrets can be tutored, played for 0 mana, help you summon beefier minions, and gives you more burn damage from Cloud Prince and Medivh's Valet. This doesn't do any of those things for you. I don't think it is a bad card, but it isn't anything crazy.
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Fireball but different and good
-=alfi=-
6 damage for four mana seems good and none of the damage is wasted.
Ribbit
oh wow, that is actually pretty awesome. I like that Hunter finally gets to kill minions again.
Perhaps not good enough for Midrange though because it doesn't really give you tempo, but it will be sweet against OTK Dh when you can use this to uno reverse them after they tried to heal up with Mo'arg (or you can just run double moarg in your own deck for the giga meme 23 damage burst)
I tried having fun once.
It was awful.
Taking Marked Shot's place. Granted it doesn't replace itself, but it can nuke a minion and blast the hero as well. Not a bad idea
Cool, I'm glad to see this.
Fireball
4 Mana 7/7
Nice one. Good replacement for kill command
AMAZING card, will 100% see play in all kinda of Hunter decks. This obviously is Skill Kill Commands replacement, and thus will be used in any deck that also used Kill Command.
good card for all kinds of hunter
Kill command replacement, it seems fair.
At this point I have spent too much money on these games to quit.
Now pass me another pack, and lets see what I pull.
Okay so I'm actually serious about this one now.
Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. Sure, it's not an OTK but I don't think most decks can easily stay above 23 health.
Hunter even has draw for spell decks (even if it sucks). Maybe you can build a Spellhunter with Mo'args as flexible removal/finishing potential
I tried having fun once.
It was awful.
Targeted Explosive Runes, really good, specially in hunter. It was mentioned in stream but it is interesting that you can target a 1/1 you have to deal 5.
Great value, and as Regis said: Its a nice replacement of former four cost hunter spells.
A more reliable Explosive Runes. Explosive Runes does see a fair amount of play, but it is really only played in secret decks since secrets can be tutored, played for 0 mana, help you summon beefier minions, and gives you more burn damage from Cloud Prince and Medivh's Valet. This doesn't do any of those things for you. I don't think it is a bad card, but it isn't anything crazy.
Carrion, my wayward grub.
Seems good. I would be surprised if this was weak. This fits into a hunter deck no matter what level of aggression they are going for.
this works for me as alternate to kill command. a little more of a challenge, but solid card
Cool Hunter spell. Decent damage, with still some flexibility to push some face damage.
It's decent! You can even use it one your own 1 health minion to deal 5 damage to enemy's face.
Sweet card. Just spice it up with a little spell damage ...
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