Yordle Trible, Kenin Ezreal, Pirate aggro all got hit pretty hard.
So you pretty much won't need to hard tech into these decks anymore and learn to win these matchups properly.
I think a lot of people will be happy about that, and honestly I am too.
Just because something is possible to beat if you work at it hard enough, doesn't mean every player should be required to exist in such a restrictive build space:
1. Poppy is a 2/3 or a 3/4 on swing
2. Ionia allegiance now requires you to run two different 1 drops you can't tutor duplicates
3. The bounce landmark had its countdown increased
4. The yordle Tribal 2 drop only buffs attack now
5. Gangplank is a 5/4
In most cases these decks and archetypes will require rebuilding and I'm happy to show off some options here except for pirate aggro because who cares:
First up splashing yordle mechs might give yordle Tribal a little more sustain. As for discard fodder you have 2 different owl generators, and squire.
Its very possible Kenin drops allegiance all together now that both allegiance and combo speed have been nerfed for a more sustained midrange play style, maybe even Yassao will see play in my dreams.
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