Previously I had said that Freijord needed an identity shake up and boy howdy is this it.
Finally, a reason to run a full on Freijord stall/control deck
If you have an 8 turn countdown to summon an 8/8 at 1 mana
You can't cheat that with ramp, it's gonna be all avalanches, ice quakes, harsh winds, and healing, plus countdown synergy.
This is great design.
Quote From Nifty129Finally, a reason to run a full on Freijord stall/control deck
Finally a reason midrange players to drop the region entirely you mean ^^
Ash midrange is fine and will remain fine, Ramp does what it does, Anivia is a shadow isles deck, this is brand new. 100% Freijord stall, with a big 8/8 army overwhelm finish.
But yes I would like to see more deck buff cards at some point to push midrange again.
Quote From TheTriferianGeneralQuote From Nifty129Finally, a reason to run a full on Freijord stall/control deckFinally a reason midrange players to drop the region entirely you mean ^^
Why would you stop playing a deck type because cards were added to the region that didn’t support that archetype? It’d be like if I stopped playing sea monsters because other bildgewater and shadow isles archetypes got supported
I just love the possibility of removing Freijord from its shadow isles late game identity. There are a lot of regions that offer control options, or synergy points.
Like what if I want to be in targon for Asol...because fun. We get our 8/8's on clock thats an auto level on curve.
What if I want to be in Ezreal just so I can mystic shot things?
What if I wajt to play the new region so I can duplicate landmark triggers?
What if I want to bounce things and stun things in Ionia that's would be awesome.
I don't know how experienced you are in cardgames but you might know that with every expansion, the bar what a deck has to achieve powerlevel-wise to keep up with it's competition rises.
Because Riot did not support freljord midrange since call of the mountain and since riot still refuses to do that for some reason (i mean stall ramp was already the freljord flavour in call of the mountain), freljord is not longer up there with midrange powerlevel-wise. Other regions like demacia outshine it (especially with the new elite cards) and with lissandra bringing another lategame stall/ ramp archetype we might see trundle return but pretty sure the likes of ashe and Sejuani won't be a major player in the next meta.
Just be real and don't deny passive powercreep (larger cardpool =stronger average decks) that makes the archetypes gradually unplayable if they haven't been supported for a while
The whole point of LOR is that it is immune to power creep.
While there is a tiny bit of decks just naturally getting better they also hotfix core set cards, even bad ones.
Like what are the best deck, discards aggro with Jinx and Draven, Fiora Shen this is ancient core set tech
In fact trying to play new cards like Riven and Viktor will get you shrecked
This ain't mtg where one new set equals a whole new lineup of power creeped decks
It's like hey here's a new top tier deck to go with the other old top tier decks.
I don't see that changing honestly
As nice as that sound, I am afraid that no card game is immune to power creep, in the "cards that desperately need a buff" topic we already listed several cards that became obsolete.
We should also keep in mind that deck like Fiora/Shen managed to stay relevant because they got a couple of nice addition like Sharpsight,Nopeify! and Screeching Dragon
Yeah so that's two commons and a rare. If that's all that needs to change everytime a new set is released you guys don't have a ton to complain about.
The rarity of a card doesn't say anything about the powerlevel of the card, in fact Sharpsight is the best buff in the game right now, Screeching Dragon was always a powerhouse since it's release, Shen got stat buffs and nopify is just more generic goodstuff that the deck needs to protect it's units.
When it comes to discard aggro you can't ignore that they became strong with the addition of of new tools, once again like for example Poro Cannon.
Yeah the rarity comment was about the cost to the player to obtain these power creeped cards.
Which in this instant is practically non existent when compared to every other ccg.
Like even free to play you'll have 20 common wild cards in the bank whenever a new set is released.
That's just granting you the premise that solid power creep even exists in LOR
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