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After your hero attacks, Discover a Secret and cast it.
This rifle needs a muzzle for its muzzle.
Discover - Choose one of three cards to add to your hand.
Secret - Hidden until a specific action occurs on your opponent's turn.
This is extremely good. Two random and free secrets and you still get to swing for 2 damage?
Not as slow as it seems. This can act as a soft tech depending on your secret RNG: an extra freezing or misdirection can often win games, and the synergy with Petting Zoo is awesome.
4 for a 2/2 weapon is meh. Allow you to discover a secret and cast it, just really dumb. I can see this making it's way into highlander builds as it gives you the potential to grab duplicate secrets from your deck and cast them along with controlling the board a little
Well interesting weapon. In standard might be ok in some midrange Hunter. But might be still too slow.
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