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Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Voted "Most Lunacy" in Madness Monthly magazine.
Cost increased to 4 (from 2).
My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
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