Keywarden Ivory

Keywarden Ivory Card Image

Card Stats


Card Text

Battlecry: Discover a Dual Class spell from any class. Spellburst: Get another copy.


Flavor Text

She learned exactly one thing from her old man: copying.


Keywords

Battlecry - Does something when you play it from your hand.

Discover - Choose one of three cards to add to your hand.

Spellburst - A one-time effect after you cast a spell.


Keywarden Ivory Guides

Comments

  • 5pectre29's Avatar 95 2 Posts Joined 03/31/2019
    Posted 2 months, 3 weeks ago

    I think this is the cutest art in Hearthstone. Or the most anime-like.

    0
  • Hydrafrog's Avatar Gul'dan 1445 2206 Posts Joined 05/28/2019
    Posted 2 months, 3 weeks ago

    This is making my skin crawl with the level of abuse that it will see from both Mage and Rogue.  The idea that you can drop and trigger this on T4 with both classes makes my spine twitch.

    1
  • Fisguinho's Avatar The Raven 1085 406 Posts Joined 05/28/2019
    Posted 2 months, 3 weeks ago

    seems fun to play but idk how good it will really be

    0
  • Grumpy000's Avatar Bronze Supporter 1295 706 Posts Joined 06/06/2019
    Posted 2 months, 3 weeks ago

    tks

    more than supposed

    0
  • Grumpy000's Avatar Bronze Supporter 1295 706 Posts Joined 06/06/2019
    Posted 2 months, 3 weeks ago

    can somebody remind what are the dual class spells?

    0
    • Sykomyke's Avatar Explorer of Dragons 425 343 Posts Joined 05/30/2019
      Posted 2 months, 3 weeks ago

      Update: List updated with NEW dual class cards!

      Here's a list of all the dual-class SPELLS with my own rankings on how they would be used if discovered with Rogue or Mage

      • Adorable Infestation - Druid/Hunter - 5/5 Easy to use and plug into any turn where needed.
      • Guardian Animals - Druid/Hunter - 0/5 Hard to use effectively and rogue/mage run very little if any beast synergy.
      • NEW! Resizing Pouch - Druid/Hunter - 6/5 This card is insane.  This is essentially going to be zephyrs in that it will give you some very specific cards at certain mana costs. Namely King Crush.
      • Demon Companion - Hunter/Demon Hunter - 5/5 Easy to use and fill any turn.
      • Soul Shear - Demon Hunter/Warlock - 4/5 Easy to use, could cause small issues with highlander synergy or spell synergy.
      • Felosophy - Demon Hunter/Warlock - 1/5 Poor synergy, the 1 point is purely in the favor of Astromancer's Prime version.
      • Raise Dead - Warlock/Priest - 3/5 - Easy to use and value, however both rogue and mage don't have many healing sources.
      • NEW! Hysteria - Warlock/Priest - 4/5 - Depends on the minion used but this card will definitely see play.
      • NEW! Rally! - Priest/Paladin - 3/5 - 4 cost card that revives your first 3 turns (if played on curve).  Not bad, but worse later on in the game.  Probably not an include in rez/big priests, but otherwise a good curve/tempo card.
      • Gift of Luminance - Priest/Paladin - 3/5 Moderately usable, not a ton of good passive/deathrattle synergies in Rogue/Mage.
      • Wave of Apathy - Priest/Paladin - 5/5 Easy to use, and a good card to discover mid-game to slow enemy boards down.
      • NEW! Barricade - Paladin/Warrior - 3/5 Decent synergy for spell/large decks but could be hard to use for max value.
      • Commencement - Paladin/Warrior - 1/5 Hard to use, many rogue/mage decks don't usually run non-battlecry high cost cards.
      • Shield of Honor - Paladin/Warrior - 3/5 Easy to use, but hard to guarantee a damaged target on board that can attack.
      • Cutting Class - Warrior/Rogue - 4/5 for Rogue.  0/5 for Mage.  Weapon synergy is not prevalent in mage.
      • Coerce - Warrior/Rogue - 3/5 Decent discover card for removal.  Both classes would benefit from easy 3 cost removal.
      • NEW! Nitroboost Poison - Warrior/Rogue  - 4/5 - Easily corruptable, super strong.  Should see play.
      • Potion of Illusion - Rogue/Mage 3/5 - Hard to use effectively at 4 mana, but tons of value if so.
      • Brain Freeze - Rogue/Mage - 5/5 Stall and damage is never bad.  Easy to use for both classes.
      • Devolving Missiles - Mage/Shaman - 5/5 Soft removal, buff removal and 1 cost makes this a superb discover.
      • Primordial Studies - Mage/Shaman - 5/5 Easy to use for extra hand value if low on cards.
      • Lightning Bloom - Shaman/Druid - 4/5 Only reason this isn't 5/5 is simple because mage/rogue don't generally benefit from overload.
      • NEW! Guidance - Shaman/Druid - 5/5 Easy to use, value generation not as constrained by keywords like Primordial Studies.
      • Runic Carvings - Shaman/Druid 2/5 - Decent value but generally a panic choice.

      This is a current list (May not be up to date if more get added with mini-set expansion, but I'll try to keep it updated)

       

      3
    • tumkin's Avatar E.V.I.L. Dragon 245 14 Posts Joined 06/03/2019
      Posted 2 months, 3 weeks ago

      Druid/Hunter:

      Guardian Animals Card ImageAdorable Infestation Card Image

      Hunter/Demon Hunter:

      Demon Companion Card Image

      Demon Hunter/Warlock:

      Soul Shear Card ImageFelosophy Card Image

      Warlock/Priest:

      Raise Dead Card Image

      Priest/Paladin:

      Gift of Luminance Card ImageWave of Apathy Card Image

      Paladin/Warrior:

      Commencement Card ImageShield of Honor Card Image

      Warrior/Rogue:

      Cutting Class Card ImageCoerce Card Image

      Rogue/Mage:

      Potion of Illusion Card ImageBrain Freeze Card Image

      Mage/Shaman:

      Devolving Missiles Card ImagePrimordial Studies Card Image

      Druid/Shaman:

      Runic Carvings Card ImageLightning Bloom Card Image

      2
    • henryqqy's Avatar Island 570 8 Posts Joined 11/13/2019
      Posted 2 months, 3 weeks ago

      Sorry for the spam, im a noob and dont know how to link

      Devolving Missles (1) - Transform 3 random enemy minions in ones that cost 1 less
      Brain freeze (1) - Freeze a minion, Combo deal 3 damage
      Guardian animals (7) - Summon 2 beasts that cost 5? From your deck
      Corce (3) - Destroy a damaged minion, combo destroy a minion instead
      Felosophy (1) - Copy the lowest demon in hand, outcast give both +1/+1
      Primordial studies (1) - Discover a spell damage minion, your next costs 1 less
      Paladin/Priest (1) - Enemy minions become 1 until your next turn?
      Potion of Ilusion (4) - Add to your hand a 1 cost copy of all minions you control with 1 atk/hp
      Soul Shear (2) - Deal 3 damage shuffle 2 soul fragments in your deck
      Demon Companion (1) - Summon a "1 cost version of animal companions"
      Lightining Bloom (0) - Gain 2 mana this turn, overload 2
      Shaman/Druid (5?)- Chose one: summon some 2/2s or summon and give them rush to overload

      0

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