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Dormant for 2 turns. Spell Damage +2
It's actually pretty easy to escape chains when you can burst into flames.
Dormant - Dormant
Spell Damage - Your spells deal extra damage.
The more I look at this, the more I think that the Dormant aspect is awesome. The worst part about dropping a Spell Damage minion early is that it has cross hairs on it almost immediately. Where as when this awakens, you then get to really abuse the hell out of the bonus Spell Damage.
i mean the dormant means it will be useful for at least 1 turn.... which will probably be an otk
Decent enough to see play once rotation hits. Not sure it's viable enough over the 1/3 with spellpower though.
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