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TauntBattlecry: Deal 6 damage to this minion.
He’ll keep going despite the neighsayers.
Battlecry - Does something when you play it from your hand.
Taunt - Enemies must attack this minion.
Probably better in Wild than Standard.
I wonder if Rez decks would pick this over the 5/12 one
I always get a kick out of injured minions, Great for rez or if you have a way to immediately heal it.
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