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Destroy a minion. Summon 2 minions of the same Cost to replace it.
If only you’d let it go to voicemail…
Twinspell - Can be cast twice.
Cost increased to 4 (from 3).
Going to 4 mana is probably a good thing. I like the mechanics of the card. I would rather it have a mana adjustment then a mechanic one.
Quite possibly the one card from Rise of Shadows that has caused me the most anguish. A turn 4 Mountain Giant is hard enough to deal with; staring down four of them after my opponent plays Khadgar and Calling makes me want to uninstall. At least it doesn't happen every game... but when it does, hoo boy.
This card will be very good in every mage deck. It will be especially good in tempo mage as destroying an enemy minion and summoning two for you is pretty high in tempo for three mana.
Theoretically will a deathrattle trigger before the minions are summoned or after the minions are summoned...mmmm.
Say you killed a deathrattle minion with "Deathrattle: Give your minions +1 attack", with this card, would the 2 minions summoned get +1 attack or will they be summoned after the effect and gain no attack.
These questions are usual what riddle my mind before these expansions.
what I think will happen is the minion will die, that will resolve. then the next effect happens, and you summon more minions. I am pretty sure thats how that works.
my question is that ifI have Khadgar, and I play this on my opponents minions, will they get doublle copies?
Will be easy to find underpowered big drops, weakened minions or (maybe) strong deathrattles to effectively duplicate and restore. Nuts with Khadgar.
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