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Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Not to be confused with the burn ward.
Secret - Hidden until a specific action occurs on your opponent's turn.
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Nearly impossible to play around this and Vaporize at the same time, which makes Secret Mage an actual pain to play against at times.
I like it. It can be fetched with Ancient Mysteries and enable some Cyclone synergies.
good trap for mages
Good card in wild. Not sure if mage has enough cards in standard already to make this work.
Could maybe see play in Conjurer’s Mage as a cheap board clear? All I know is that I don’t like it
It being After rather than whenever makes it slightly worse effect than Explosive Trap, you still get hit in face once by initial guy (which might be 8/3 mind you)
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