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Battlecry: If you control a
Secret, return a minion
to its owner's hand.
It costs (1) more.
"I'm about to ruin this 10-cost minion's whole career."
Battlecry - Does something when you play it from your hand.
Secret - Hidden until a specific action occurs on your opponent's turn.
The card returned to hand now costs (1) more. (Down from 2)
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This minion is incredibly strong already with the one rogue secret that has been revealed in standard. Bring that to Wild and you have a recipe to annoy the hell out of your opponent.
Pretty stronk, a targeted Freeze TrapBADCARDNAME if you control a Secret.That said, if the Secrets Rogue is getting this expansions are worth it, this will definetely be in the meta, and if not, at least in Wild with KnC.Could also see play in Burgle Rogue considering they can also snatch secrets, but I doubt it. It's not a card you would want to play on turn 2 or 3, its a card that you want to hold until the right moment.
Cool design, but Rogue might need more secrets to make it work since Rogue secrets aren't played that often currently.
Targeted Freezing Trap. Insane.
Hunters have to set up specific conditions to incentivize an unwanted minion getting removed--removing smaller minions, tricking the opponent into thinking that it's another trap...
Rogues just drop a random secret and boom! No more taunt dude or sticky deathrattle or whatever.
Also, since this is a minion and not a spell, it gets around the "Can't be targeted" buff. So long to those nasty Embiggened dragons and whatnot.
Nice discount on Sap, conditional but still
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