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Spellburst: Gain Divine Shield.
These are my shields. There are at least two like them, and both are mine.
Divine Shield - The first time a Shielded minion takes damage, ignore it.
Spellburst - A one-time effect after you cast a spell.
Extremelly good stats for 3 drop, even w/o spellburst
Interesting but clunky
Serious power-creep on C'Thun's Chosen. OTOH, another way to look at it is as reversed Candletaker +1 attack. Seems good.
She has to stay alive for one turn in order to take advantage of the spellburst, if you are behind on field, maybe sh'es just straight dead on the turn you summon her
Honestly the combo potential with Blood Knight might be legit.
The problem with Blood Knight is that you usually want your Divine Shields to actually be used on your minions instead of just getting wasted by a Blood Elf cosplaying vanCleef.
However, this card kinda offsets that downside. See, the thing with Spellburst is that the minion needs to stick around for it to work. Here we have a minion that already comes with DS and you can only make use of the Spellburst after popping it....meaning in most cases only one turn after. Of course, your opponent will most likely want to prevent the extra value and just remove this (which isn't terrible since a 3-mana 4/2 with divine shield is already far above curve from what we're used to). Now, if you do, for some reason are able to play this alongside Blood Knight and then also apply a cheap spell you get full value out of both cards. Probably will need to use other Divine Shield minions along side it as well, but hey there's worse things to put in your deck
Just imagining a turn 9 where you send two of these out, pop them with the guy that buffs when divine shields pop and then cast a 1 mana secret. Pretty savage.
The potential for this card in Libram Paladin is just plain good.
Quote From HydrafrogThe potential for this card in Libram Paladin is just plain good.
I agree with the above, and just wan to add the potential in Odd Pall
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