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Add a random 2-Cost and 3-Cost Beast to your hand.
In every group assignment, someone does all the legwork.
This could help Spell Druid, Quest Druid, or just function as a good value card generated off of Cobalt Spellkin.
I don't think it will make the cut in any of those decks, but maybe it 1 card for 2 random cards is worth it.
Decent on turn 1 or turn 6.
It seems that spell Druid will have different play styles, ramp or curve. Let's wait to see which is better.
Curvestone... maybe in token decks?
Spell Druid could be using this along with Crystalsong Portal to fill their hands after dumping them with the ramp that they have currently.
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