This deck is really hard to play well, but if you understand a few combo's and can pull them off, then this deck absolutely decimates everything. I'd say this is the best wild deck at the moment.
Several sick combos that work really well:
1. sorcerers apprentice + cheap spells + mana cyclone(discounted by elemental evocation). Great way to get more spells to finish your quest quickly.
2. sorcerers apprentice + flamerwaker + cheap spells. A lot of burn damage can come out of nowhere with this combination, I've used this combo before with timewarp and the combo explained in 1. to burn jade druids with 40 armor and 30 hp.
3. time warp + 4 giants, straight forward combo for massive damage or board control if needed.
4. sorcerers apprentice + stargazer luna + timewarp. Gives you 1 amazing turn if you're in a bad spot, you can combine it with flamewaker to suddenly win the game where you are in a bad spot.
So with this in mind, what do we keep in our starting hands?
Open the waygate, sorcerers apprentice, violet spellwing, licensed adventurer, questing explorer, primordial glyph.
Keep these combinations in any given match:
mana cyclone + elemental evocation.
mana cyclone + ray of frost + sorcerers apprentice.
Keep vs aggro:
flamewaker, mirror image, ray of frost.
Keep vs control:
Arcane intellect, mana cyclone, stargazer luna.
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