Demon Companion: a bit of RNG never hurt anyone, and this more often than not gives you something useful.
Transfer Student: Doesn't really do anything specifically good here (depending on the board of course) but I put it in for fun.
Most of the cards in the deck support the quest and can build a board for lethal, but you can also burst for 36 if you draw King Krush with Scavenger's Ingenuity, copy him twice with Ramkahen Wildtamer, then drop all 3 with Beastmaster Leoroxx followed by your upgraded hero power. Without the handbuff, you can still do 30 with 3 Krushes and hero power. I've also won a few games by playing Leoroxx to drop a single Krush for 1 less mana, then squeeze in a hero power the same turn for that last little burst.
Knowing your opponent's game is key. Either stall and hold all your combo pieces for that OTK (which means getting smaller beasts out of your hand before you play Wildtamer), or use Wildtamer for tempo, especially if it copies a buffed Zixor, Hogsteed or Gryphon.
SUPER IMPORTANT: summoning animations take time as they tick off the quest. Playing Swarm of Locusts or Unleash the Hounds can eat up valuable turn time, especially if you complete the quest as you do so. Plan your turns in advance and when it's time to move, GO GO GO!
One last note for now: Maiev is a really neat card with some great flexibility. I most often use her to bypass a taunt for lethal, but she can also stall to allow you to build your board, or can even sleep one of your own minions to avoid an incoming AOE.
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