Circus Priest

Last updated 2 years, 10 months ago by
  • Casual
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I call this Circus Priest because it's really a Clown Menagerie Control Priest--kind of an amalgam of all the current Priest archetypes.

A disclaimer before I get into a few of the details: this feels like a tier-2 ladder deck when you're playing it well, and a tier-3 or tier-4 deck when you're not. There's not much margin for error, so you have to know the matchup, know your game plan, and know your outs--otherwise, I can almost guarantee you'll lose. On the other hand... it feels like you have a chance in every single matchup, even without high-rolling (even heavily unfavored ones like Lifesteal DH), and I personally have had the most fun with this deck out of any that I've played since the release of Forged in the Barrens!

Now on to the different parts of the deck: I took what I see as the best parts of each archetype (the clown wincon from Corrupt, the Lightshower Elemental heals and big N'Zoth board from Menagerie, and the deck's shell from Control) and stitched them together into Circus Priest, cutting out what I saw as the worst/most narrowly situational cards. For example, Fairground Fool is good vs. aggro, but it clogs your Raise Dead pool in slow matchups where you want endless waves of Carnival Clowns, and Lightshower Elemental does a better job of countering aggro than Fairground Fool. Similarly, Southsea Scoundrel is amazing in slow matchups, but it's horrible in fast ones, and it's far worse as a late-game card than endless waves of clowns. Likewise, Lightshower Elemental as a midgame minion gives Menagerie Priest the edge over the other archetypes in the midgame (and as one of your only paths to victory against Lifesteal DH, where you just have to spit as many stats on board as possible and kill them before they kill you).

The beauty of this deck is that it has multiple win conditions and tools to deal with each kind of opponent. Obviously it's dependent on whether you can gather all the stuff you need, but there's enough flexibility and redundancy in the deck that you should have a decent shot to mulligan/discover/draw whatever you need. Hunter? Remove all their early stuff, heal face, Lightshower their rhino, and wait till they build a big Kolkar Pack Runner board to spring Blademaster Samuro/Apotheosis. Rogue? Heal your face. Mage? Keep them from masking your face (there's a joke in there somewhere that'll get you canceled on Twitter...). Shaman and Demon Hunter? These guys build boards by value trading and win by hitting your face, with either a very large hammer or a very large green man... so counter that with many scorpids and taunts! Druid? ... well, you lose those matchups most of the time, unless you've drawn and generated enough removal to take care of every wave of tokens (or the Clown Druid has managed to whiff on every one of their good cards). But moving on... Priest and Warlock? Play Archdruid Naralex and Dark Inquisitor Xanesh, then Raise Dead, then play them again, then corrupt your clowns with a Lightshower Elemental, then play both clowns, then Raise Dead the clowns, then play [Hearthstone Card (Y'Shaarj the Defiler) Not Found], aaaaaand profit like an early crypto buyer! Finally, Warrior and Paladin? These matchups can be really lopsided either in your favor or theirs--they're difficult but winnable, since they play out much more like a classic game of control vs. midrange; these are the much more skill-intensive matchups where your powers of hand tracking, hand reading, and resource management become more important (as opposed to, say, a Hunter matchup, where hand tracking doesn't matter as much because almost every card can kill you, or a Priest matchup, where you want your clowns either to hit their face for 28 or to die so you can use up their removal and resurrect/Y'Shaarj your clowns--you're basically just throwing clowns at the wall until seven stick).

One final note: N'Zoth, God of the Deep has different uses in different matchups. In fast matchups, he's just a means to get another Lightshower Elemental--don't get greedy waiting on your murloc and dragon to die before you play him! In slower matchups, though, he's incredibly useful as a clown corruptor, as another wave of minions, and as a soft counter to Mutanus the Devourer (you'd rather see N'Zoth become murloc chow than Y'Shaarj or your clowns). Definitely worth waiting on in slow matchups.

Anyhoo, hope you enjoy the deck! As I implied at the beginning, I can't guarantee you'll have a fantastic winrate with this deck, but I can guarantee that if you play it right, you'll be competitive on ladder and, more importantly, have a ton of fun!

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