Just a theorycraft so far (which I am sure others have have posted) but this is an infinite damage combo deck in Wild that can win the turn the pieces get played.
+ 2 +
Of course, surviving in Wild beyond turn 3-5 is difficult so I put the usual suspects to stall the game in there. Basically the idea is to stall the game out, until you have no spells in your deck. Play the Sanctum Chandler and both Sorcerer's Apprentice for 9 mana. Then with an Ignite that costs 0 in hand and no spells in your deck you can play it, draw the Ignite that gets shuffled in. It costs 0, draw it. Rinse and repeat for as much damage as you before you rope out of time.
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