The benevolent Necromancer

Last updated 4 years, 6 months ago by
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This deck is a fairly standard quest paladin. With the addition of the 23 wild cards, this deck is a beast, as I climbed from rank 14 to rank 10 with it, without any losses.

A speech, of Uther the Light-Re-Bringer, to explain the firing of all his trusted Silver-Hand-Recruits.

Dear recruits! We have arrived in Uldum, and it was shown that Evil is strong. A lot of you, my poor minions fell into sinkholes, or were murdered by endless bands of lackeys or crazed Tol'vir.  To advance our cause, and to save Dalaran, I couldn't rely on the living anymore - for they would die and suffer.

So, I decided to dabble in Necrmancy, to Making Mummies. Instead of my loyal recruits, Murmy, Temple Berserker and Micro Mummy were paid by Crystology to come to my aid. With them, I could whether the early tides in the fight against Evil, and Oh, I did learn from them, even though they no longer can draw breath, or talk. I did learn, how to raise my trustworthy companions from the grave!

As soon as I learned this, I proceeded to wrap up my stronger minions, the ones made out of metal, to protect them from the degrading touch of sand: Zilliax, Mechano-Egg and Mechanical Whelp - often, the strength of them was enough, to win. With the welcome help of some more sentinent undead, like Khartut Defender, Ancestral Guardian as well as [Hearthstone Card (Bone Wraith) Not Found] and the truly grating lovable Annoy-o-Module, I could even bless some of my unliving friends with wisdom. 

Attracted by my doings, some mighty beings were released from their tombs. Staggered by their power, and their abilities, I couldn't decline them, when they demanded  asked to conquer the death and the living alike. So now, [Hearthstone Card (Imperator Thaurissan) Not Found], Sylvanas Windrunner, Ragnaros the Firelord and N'Zoth, the Corruptor aid me on my quest. With them, it is so easy to further my cause, to win, and to destroy...

How to play:

This deck is easy to pilot, and against any slower match, you will outstay and outvalue them. As I did not have any hard match-ups yet, I may later update it, if I found an enemy, that proved troublesome.

Card replacements:

The only legendary that is necessary ist the quest. Zilliax may very well be replaced by a second Mechanical Whelp, and [Hearthstone Card (Micro Mumy) Not Found] by a second Questing Explorer. (I often completed the quest by turn 5 or 6, which is why the original deck does only contain one)

 

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