Wild reno mage

Last updated 5 years ago by
  • Theorycraft
1

My all time favourite archetype; reno mage, now in wild.

This is a deck that's heavy on the control pills, big value cards that can help you win the game such as The Lich King, Sindragosa, Frost Lich Jaina, you know the drill. With all of these going wild, this is the only place this archetype can express itself anymore, so it would make sense to add some other wild cards. 

Starting of we have a simple core, board clears of all sorts, Volcanic Potion to help contest the early game, and early strong taunt minions such as Stonehill Defender and Deathlord. Never be shy to use Voodoo Doll before playing your death knight, because it might save you the game.

Furthermore we have some tech cards, the afformentioned Deathlord works well against combo decks when you pull out their pieces, Polymorph will screw over any taunt druid, and the new addition Unseen Saboteur will defend you against all kinds of Mecha'thun combo's.

Mostly though, this deck is for funsies, and shouldn't be seen as the new top meta, but I hope I could convince you to play some control mage, as it is a ton of fun. 

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