Xyrella - Mercenary

Xyrella is a Caster Mercenary.


Xyrella - Mercenary Skins

Alternate skins for Xyrella can be unlocked in Mercenary card packs.

Xyrella Card Image Xyrella Card Image Xyrella Card Image

Where Can I Earn Bounty Loot for Xyrella?

Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.

These Bounties can contain loot for Xyrella.


Xyrella - Mercenary Abilities

These are the abilities Xyrella unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Xyrella Coins.

Blinding Luminance 1 Card Image Flash Heal 1 Card Image Atonement 1 Card Image

Below you can see all the different tiers of Xyrella's abilities alongside their costs.


Blinding Luminance Tiers
Blinding Luminance 1
Deal 2 damage to an enemy and give it -2 Attack this turn.
Holy
Level 1
Speed 3
Blinding Luminance 2
Deal 5 damage to an enemy and give it -4 Attack this turn.
Holy
Level 1
Craft for 50 Coins
Speed 3
Blinding Luminance 3
Deal 8 damage to an enemy and give it -6 Attack this turn.
Holy
Level 1
Craft for 125 Coins
Speed 3
Blinding Luminance 4
Deal 9 damage to an enemy and give it -7 Attack this turn.
Holy
Level 1
Craft for 150 Coins
Speed 3
Blinding Luminance 5
Deal 10 damage to an enemy and give it -8 Attack this turn.
Holy
Level 1
Craft for 150 Coins
Speed 3

Flash Heal Tiers
Flash Heal 1
Restore #5 Health.
Holy
Level 4
Speed 4
Flash Heal 2
Restore #9 Health.
Holy
Level 4
Craft for 50 Coins
Speed 4
Flash Heal 3
Restore #13 Health.
Holy
Level 4
Craft for 125 Coins
Speed 4
Flash Heal 4
Restore #14 Health.
Holy
Level 4
Craft for 150 Coins
Speed 4
Flash Heal 5
Restore #15 Health.
Holy
Level 4
Craft for 150 Coins
Speed 4

Atonement Tiers
Atonement 1
Deal {0} damage. +1 damage each time you restore 20 Health. ({1} remaining.)
Holy
Level 15
Cooldown 1
Speed 9
Atonement 2
Deal {0} damage. +1 damage each time you restore 20 Health. ({1} remaining.)
Holy
Level 15
Craft for 50 Coins
Cooldown 1
Speed 9
Atonement 3
Deal {0} damage. +2 damage each time you restore 20 Health. ({1} remaining.)
Holy
Level 15
Craft for 125 Coins
Cooldown 1
Speed 9
Atonement 4
Deal {0} damage. +2 damage each time you restore 20 Health. ({1} remaining.)
Holy
Level 15
Craft for 150 Coins
Cooldown 1
Speed 9
Atonement 5
Deal {0} damage. +3 damage each time you restore 20 Health. ({1} remaining.)
Holy
Level 15
Craft for 150 Coins
Cooldown 1
Speed 9

Xyrella - Mercenary Equipment

This is the equipment you can wear on Xyrella. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Xyrella Coins.

Radiant Wand 1 Card Image Shard of the Naaru 1 Card Image Robes of Purity 1 Card Image
Blinding Crystal I Tiers
Radiant Wand 1
Blinding Luminance deals 1 more damage and gives -1 Attack more.
Radiant Wand 2
Blinding Luminance deals 2 more damage and gives -2 Attack more.
Craft for 100 Coins
Radiant Wand 3
Blinding Luminance deals 3 more damage and gives -3 Attack more.
Craft for 150 Coins
Radiant Wand 4
Blinding Luminance deals 4 more damage and gives -4 Attack more.
Craft for 175 Coins

Shard of the Naaru I Tiers
Shard of the Naaru 1
Flash Heal restores 5 more Health, but has (1) Cooldown.
Shard of the Naaru 2
Flash Heal restores 10 more Health, but has (1) Cooldown.
Craft for 100 Coins
Shard of the Naaru 3
Flash Heal restores 15 more Health, but has (1) Cooldown.
Craft for 150 Coins
Shard of the Naaru 4
Flash Heal restores 20 more Health, but has (1) Cooldown.
Craft for 175 Coins

Tome of Atonement I Tiers
Robes of Purity 1
Atonement requires 2 less healing to upgrade.
Robes of Purity 2
Atonement requires 3 less healing to upgrade.
Craft for 100 Coins
Robes of Purity 3
Atonement requires 4 less healing to upgrade.
Craft for 150 Coins
Robes of Purity 4
Atonement requires 5 less healing to upgrade.
Craft for 175 Coins

Xyrella - Mercenary Level Stats

Click to Expand
Level Attack Health
1 1 7
2 1 8
3 1 9
4 1 12
5 1 14
6 1 17
7 1 19
8 1 21
9 2 23
10 2 25
11 2 28
12 2 30
13 2 32
14 2 34
15 2 36
16 3 38
17 3 40
18 3 42
19 3 44
20 3 46
21 3 49
22 3 51
23 4 53
24 4 55
25 4 57
26 4 59
27 4 61
28 4 63
29 4 65
30 5 68

Comments

  • Poghy's Avatar 70 56 Posts Joined 10/06/2021 House Light is Off
    Posted 1 week, 4 days ago

    Xyrella is very versatile, she is a pretty good starting hero. The debuff works very well with mercs that attack a lot like Garrosh.

    Atonement is an interesting skill, and I wonder if it starts counting the heals even if Xyrella is on the bench. It its the case then I could see her ability as a nuke in nature comps.

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    • Aldrius's Avatar 60 10 Posts Joined 10/04/2021 House Light is On
      Posted 1 week, 4 days ago

      I think it must count while she's on the bench. It's worded that way and it'd be a lot worse if it doesn't.

      Meaning her role is really two fold. Late game burst in a comp with a lot of healing and also she can be a utility/tech against attackers.

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  • linkblade91's Avatar Global Moderator Lissandra 1445 1627 Posts Joined 02/09/2019 House Light is On
    Posted 1 month ago

    Blinding Luminance seems bonkers: you can completely negate Attack-based characters with this one ability (and even more so with the associated equipment). It has good Speed, and it inflicts some damage to boot. Xyrella's usage will live and die based on how good Blinding Luminance can be. Flash Heal is a strong single-target heal, but it is completely lacking in all other aspects; basically every-other healer has more utility or damage, while this does not. Honestly, her "power budget" is completely focused on Blinding Luminance and Atonement, so I understand why Flash Heal is so...boring. Speaking of Atonement, I think pairing her with Diablo will be great: Apocalypse guarantees double damage, and Atonement is extremely powerful at a base level.

    All-in-all, I really like Xyrella, but that's almost entirely based around Blinding Luminance. I think it's just that good, and she's a free Rare.

    0

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