AberHatschi's Avatar

AberHatschi

Joined 05/21/2020 Achieve Points 70 Posts 9

AberHatschi's Comments

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    But Riptide Rex is much later than the rest of your cards, so leveling Ezreal with Rex is less effective.

    In reply to Help optimize my deck
  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    Win Condition: I think playing Riptide Rex into lvled up Ezreal should be already a won game, else there is no point in that combo. So lvling up [Hearthstone Card (Ezreal) Not Found] is the major condition.

    Disadvantage of Win Condition: However both Twisted Fate and Ezreal need special care for their lvl up. Additionally TF is easy to remove and doesnt improve the Riptide Ezreal as we established it should be already a straight up win.

    Secondary condition?: So Riptide Ezreal is hypothetically able to do between 2 and 27(+any amount of possible keg-bonus) damage to nexus, but I think in the likely szenarios we can consider between 12 and 16 vs Ionia or Shadow isles and between 14 and 16 against others. We reach that threshold probably with Warning Shots and Make it Rain, but the other spells we have will probably not be able to target nexus in a lot of cases since we need Ezreal lvl up, so we could use some help with that

    Improvement for 2nd condition: I think the best way for this is throwing TF overboard. And instead include Fizz  and/or [Hearthstone Card (Miss Fortune) Not Found]. My money is on Fizz as he already benefits from the high spell density, whereas MFs lvl up condition will probably never be matched as we have very few units.

    Vulnerability: We have very few units, no healing, need to get to round 8 at least while preparing Ezreal. So you would be advised to include some suvivability and or protection. Plaza Guardian for example could do a good job at that, since we have a lot of spells

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    I know you said you actually dont want any changes to your deck. But I think optimization can only be achieved by a lot of testing and changes

    I would start with this approach:

    In reply to Help optimize my deck
  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    You can play that combo at best in round 6. But a Demacia Ionia Fiora deck is supposed to win already at round 6, independent of such a combo. So you can take one copy of dawn and dusk, but I think more than that will not benefit your deck.

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    So I read some of you spend money on card collection. Since I never considered this option, i dont really know if it would effect the most efficient way how to collect all cards.

    However if you collect cards only from the region award system and weekly diamond chests, then the fastest way is to keep as much cards open for being collectible from a certain region as long as you dont have the region award system completed for that region.

    This is because you can spend wild cards independently from regions, but you can still get them from the regional awards. So whenever a region award hits a full 3 of one of your cards, it will give you an undervalued amount of shards for it (common card costs 100, while you only get 15). So you should spend wild cards only in regions that you dont get any region awards anymore.

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    When you think that a patch is ruining anything, just imagine that is how game was released. Do you want to play it or not?

    If you always think about things you could benefit from in the past, you will find yourself only on the miserable end in the present.

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    Ok, lots of interactions on this one

    Eat: An eaten Ally or Enemy is untargetable, but all effects will still trigger if conditions are met, i.e.: Start of Round effects...

    Regurgitate: An eaten ally or enemy will reappear and enter the combat. Deals 3 to enemies.

    If Tahm Kench dies, eaten allies or enemies are released.

    Note: After Tahm Kench lvls up, he will not Regurgitate enemies anymore.

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago
    Quote From Hellcopter
    Just keep in mind... shuffling Zilean over and over into the deck is a bit toxic thou, as it cannot run out of cards and its somewhat impossible to get rid of him. Maybe his second form should not have Last Breath.

    Yeah that adjustment is probably not a bad idea. The normal Rewind obviously will not shuffle a zilean into the deck, its just the signature card, that zilean transforms into when hes on the board.

    Although I think that milling is still possible because you dont have that much card draw to consistently redraw zilean after death and maokai will obliterate all champions from your deck. And milling without maokai doesnt make any good strategy at all.

    Also, there are already ways in LOR to prevent running out of cards ever. 

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    Zilean and his spells:

    Maybe Zilean leveled up version should be a 2/4 instead of 1/5, on one side you should be able to easily generate time bombs on the other side not too many.

  • AberHatschi's Avatar
    70 9 Posts Joined 05/21/2020
    Posted 3 years, 11 months ago

    Zilean: 3 Mana ,1 Strength, 3 Health, 'create a Time Bomb when I survive damage',

    Level up: 'I get summoned a second time' -> 1 Strength 5 Health, 'create a time bomb when I survive damage', 'create a Time Warp after casting 2 spells this round'

    Time Bomb: 3 Mana, Fast, 'Deal 5 damage to an enemy at the start of next round' (This shouldnt be a card that you can put in your deck)

    Time Warp: 5 Mana, Slow, 'End the round immediately, End of Round effects dont trigger'

    You like these? You have some adjustments in your mind?

    In reply to card ideas
  • ODYN
    0 Users Here