Rather than nerf Denathrius right now, i'd prefer them to just boot Brann out of standard first and see how things go then. If he's still toxic then just make him minions only or some shit.
other changes i would like to see
Hunter quest HP changed from (0) to (1)
Mage hero HP changed from +2 HK to +1 HK
Druid - Guff - Max mana 15, both effects give empty mana crystals (would also change Nourish from full to empty mana crystals aswell)
Deathbourne - change so it damages enemy minions only
Mage location - 3>2 Durability
Rogue - revert the Edwin buff and either remove rush from Gnoll or make trading Rogue cards reveal Meastra
Theotar - opponent "discovers" what card they get instead of you choosing for them (they have a time limit of 10-15 seconds to avoid griefing)
Played a deck like this with a few alterations and absolutely breezed Diamond to Legend this month, went 22-3 with it. Deck felt incredibly OP if im being honest. Heals/Armour to keep you alive, decks that want the board you can freeze over and over again and rats to help you with combo decks
I'm shocked they didnt touch Theotar., especially when you read the reasons they nerfed Starfish 100% applies to Theotar aswell.
Also kinda sad that a new card (Kael’thas) has died for Brann's sins. Shoulda just kicked the latter out of standard imo.
Rather than nerf Denathrius right now, i'd prefer them to just boot Brann out of standard first and see how things go then. If he's still toxic then just make him minions only or some shit.
other changes i would like to see
Hunter quest HP changed from (0) to (1)
Mage hero HP changed from +2 HK to +1 HK
Druid - Guff - Max mana 15, both effects give empty mana crystals (would also change Nourish from full to empty mana crystals aswell)
Deathbourne - change so it damages enemy minions only
Mage location - 3>2 Durability
Rogue - revert the Edwin buff and either remove rush from Gnoll or make trading Rogue cards reveal Meastra
Theotar - opponent "discovers" what card they get instead of you choosing for them (they have a time limit of 10-15 seconds to avoid griefing)
The game looks pretty interesting actually
Just make the 2nd part of the Hunter Quest reduce HP cost to (1) instead of (0).
I know VS said its WR is dropping in standard, but the deck is still complete fucking cancer in wild
Played a deck like this with a few alterations and absolutely breezed Diamond to Legend this month, went 22-3 with it. Deck felt incredibly OP if im being honest. Heals/Armour to keep you alive, decks that want the board you can freeze over and over again and rats to help you with combo decks
Very powerful card
RIP Kalimos though, liked that card but it will never see play again :(