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AliRadicali

Joined 06/06/2019 Achieve Points 465 Posts 713

AliRadicali's Comments

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago
    Quote From meisterz39
    Quote From AliRadicali
    Quote From meisterz39

    Despite the many ways in which self damage and AOE are a boon to Warlock, the opportunity cost of running such a weak card in your deck is so high that I don't think this would see play at zero mana, let alone one. (E.g. does Beakered Lightning see any play despite the overload synergies?)

    Whirlwind sometimes sees play in aggro warrior. I think the real issue isn't opportunity cost, it's the obvious counter-synergy between damaging everything and building wide token boards. which is typically what the warlock self-damage cards try to do.

    Whirlwind sometimes sees play because Warrior frequently has ways to gain loads of tempo or armor by combing with small damage effects (e.g. Execute, Plague of Wrath, Bloodsworn Mercenary, Frothing Berserker, Armorsmith, etc.).

    Warlock, on the other hand, gets one tick of self-harm out of this. You can get that easily from hero powering, it takes up zero card slots in your deck, and it draws you a card.

    Warlock also gets tempo advantage from damaging itself, similar to warrior having masochistic minions. That's pretty much analogous, see: Diseased Vulture, Duskbat, Zzeraku the Warped or Deathweb Spider.

    Life tap costs too much to be reasonably combined with most of these minions, which is why this type of synergy didn't really see play until Neferset Thrasher and Diseased Vulture were released. I don't think this card will be much use in that regard because of the aforementioned counter-synergy with tokens. Spirit Bomb does a better job at being a self-damage proc that's actually useful in that style of deck.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    Holy Moly this is going straight into my spirit of the frog miracle shaman. Best card ever. This is great with Thunderhead and Voltaic Burst.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    I doubt you can fit it in alongside the quest but this seems to enable a very similar value-oriented battlecry minion-spamming deck. I'm curious which one will be stronger.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago
    Quote From meisterz39

    Despite the many ways in which self damage and AOE are a boon to Warlock, the opportunity cost of running such a weak card in your deck is so high that I don't think this would see play at zero mana, let alone one. (E.g. does Beakered Lightning see any play despite the overload synergies?)

    Whirlwind sometimes sees play in aggro warrior. I think the real issue isn't opportunity cost, it's the obvious counter-synergy between damaging everything and building wide token boards. which is typically what the warlock self-damage cards try to do.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    I'm generally a fan of giants but this one leaves me lukewarm. Would've preferred it as a neutral, since mage isn't the only one who likes playing with cards outside of their deck.

     

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    Heroic strike with upsides, weapon synergies, etc. Obviously goes into any Galakrond warrior deck.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    I'm not sure 1 charge of supercollider would be worth playing, even if you don't have to tank the minion with your face for it to happen. Sometimes one charge is game-winning, sure, but typically it's the ability to threaten to neuter a board turn after turn that makes that weapon so good.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 4 months ago

    This doesn't synergise terribly well with the traditional minion-heavy elemental deck, seems more like a mana cyclone enabler.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    This card is amazing around turn 3-4 but then falls off dramatically unless you combine it with spellpower (assuming that makes each bolt do 2, like with Defile).

    Compared to Hellfire, it's cheaper and doesn't hurt you, but Hellfire maintains its power whereas this becomes a lot worse.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Regarding comboshudderwock, this is much much less reliable than the old Saronite + Grumble infinite combo. With 'Battlecry: summon a copy' you always get your shudderwock clone, whereas this version requires you to have a minion on board before the transform effect procs. You're forced to have Shudderwock spawn tokens of something like a Former Champ, but not too many or you'll decrease the odds of bouncing shudderwock with your brewmaster/Bog Slosher procs. You need exactly Token->Transform->Bounce to occur at least once in that sequence, or you're stuck.

     

    In wild it might see play just as a redundancy option, but I doubt it'll replace Dopplegangster.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    I guess all the classes are quest druid now.

     

    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    we're all Quest Druid now

    Also, fuck the wording. This doesn't state whether the target is random or not.

    Probably gonna see this in every midrange deck (and some Aggro) from now on.

    Also completely busted in Arena.

    Gonna keep my extra copies, this one's gonna get nerfed.

    They need to fire whomever is in charge of wording in this expansion'cards a lot of effects are worded very poorly and in an ambiguous way, with some pointless words or unclear effect, like the paladin side quest is VERY unclear in it' s wording.. Nozdurmu as well.. 

    Very poor job for the card wording and probably also balancing a lot of cards in this expansion are a serious power creep rather than new strategies.. 

    It's not inconsistent, it's in line with cards like Shattered Sun Cleric or EVIL Recruiter. If the effect were random the card would say so.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    While effect seems powerful at first glance, I can't actually think of many situations where I'd want to copy my opponent's turn. Even if the other player cheated out a bunch of mana with a huge development turn, do you really want to develop into that board with the same minions, giving your opponent first choice to trade or go face? If your opponent plays a board clear, do you really want to play an 8/8 only to have it die immediately?

     

    Hard to evaluate this card, but it might be quite a lot weaker than intuition first suggests.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    I wonder how this interacts with Magic Carpet and the like. I assume the carpet doesn't work if a 1-cost gets bumped up to two mana, which is a shame, as that would've been a neat way to abuse this card.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Great stats, permanent effect. This is every treant memer's wet dream. I'm definitely trying it out even if it's not a very competitive deck. For the trees!

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    A 1 mana 2/2 is great. The other option is iffy, but who cares in Quest druid. "Why not both?"

     

    Tremendous card.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Bleh. I like playable memes. Renounce the darkness has always been an unplayable effect and this doesn't even come with discounts. Hot garbage.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    I was expecting some sort of anti-armor mechanic eventually but I wasn't expecting it to outright destroy all of an opponent's armor, and I certainly didn't expect it to be an excellently statted tempo play to boot.

     

    RIP fatigue warrior, and good riddance.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Very very interesting card. Hard to evaluate too. The statline/mana alone makes it competitive, so all you need is a greedy deck with predominantly high-cost cards and this will find a home there.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Amazing card. I love it.

     

    To add something a little more substantive to the debate, I think this is comparable to doomsayer at being an early game doorstop but much worse later on in combination with freezes or board clears. it really depends on the deck which card would work better, but I could even see some decks using both, EG draw-your-deck-and-win combo decks.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 5 months ago

    Sweet googly mooglies, that is one spicy meatball. 3 damage to all enemy minions is worth 4-5 mana alone. This card is like Starfall + Anubisath defender rolled into one card. That is sick.

     

    Yes, it's situational. I guess we're putting lots of dragons in our priest decks now.

     

    Whew. For a second I thought this was a battlecry, not a deathrattle. OK, that makes this card a lot more fair. Still seems pretty busted tho. The fact that it doesn't damage your side of the bard is huge, it means you can proactively drop this even if you have an army.

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