Cool as the combo sounds, doubt it'd be nerfed as it's just a lot of armour. Unless paired with an actual win condition it'll likely either lose to the counters (mecha'thun and pally DK) or end in a tie at the turn limit (assuming your opponent doesn't concede)
New Mechanic - Plague cards have powerful board clear effects and each of the 'villain' classes will receive one in this set.
Here's the actual quote then, from the reveal post (https://outof.cards/hearthstone/157-new-hearthstone-expansion-revealed-saviors-of-uldum-all-revealed-cards)
New Mechanic - Plague cards have powerful board clear effects and each of the 'villain' classes will receive one in this set.
How is this a board clear? Did they forget what they said about their own mechanic or when they said they changed it late they meant less than a week ago
People want it to harm the rez priest, that's the entire reason for the nerf calls. How have they not understood this? Fair enough if they'd said it would damage other decks but don't give exactly what we want as the reason they don't want to do it
The nerf was massive overkill, i never understood why they didn't just have on it "Your minions with 3 or less attack have charge" when they initially nerfed it, small wording change that would stop the OTK without destroying the card.
In standard with the push from charge to rush, it's likely that warsong will now only ever have 18 possible targets (2 of which being targets of the charge spell) which isn't really enough support for such a weak card.
Also the argument of her being classic shouldn't affect the decision to unnerf and move to hall of fame as she wouldn't be classic anymore once moved to wild and so wouldn't limit design space
If it really was about bringing stuff up to standard, why completely change cards and card arts. They could easily have remade headcrack and all the other cards in the newer art style. Even though I prefer many of the new arts (deadly shot looks so much less impactful now, especially for a card that destroys a minion), this is a bs explanation
So from the trailer it seems Finley is the paladin, Elise is the druid. The rainbow gun makes me think Reno is the mage but they both give off hunter vibes in the trailer too so who knows
So are the evil classes staying evil or will some classes change? Because I'm not sure what league members will be what class, first thoughts I can only think of Elise as druid and Finley as a paladin or hunter
Looks pretty strong assuming you can consistently get 3/4 minions on the board with 8 mana, ideal play would be wispering woods and soul of the forest turn 7, followed by this turn 8
I'm kinda shocked at vanish being rotated, rn that pretty much leaves fan of knives as their only aoe (unless I'm forgetting something), which feels pretty bad
I would say undead is most likely as the new tribe, and one possible mechanic is if a minion (or undead or specific tribe) died this turn, do (x), e.g. if a minion died this turn, this minion costs 2 less
Another could be an effect if another minion dies while it's on the board, and this even fits into a few undead cards already in the game (cult master and flesheating ghoul)
Plus, like with dragons or elementals, not all cards in the tribe need this mechanic
Why does mage always get the worst class exclusive highlander cards?
Cool as the combo sounds, doubt it'd be nerfed as it's just a lot of armour. Unless paired with an actual win condition it'll likely either lose to the counters (mecha'thun and pally DK) or end in a tie at the turn limit (assuming your opponent doesn't concede)
Pretty sure I saw mr cho too
Was gonna ask for this too, or maybe a way to choose how to sort (like even just new to old and old to new, in case people prefer the current setup)
Here's the actual quote then, from the reveal post (https://outof.cards/hearthstone/157-new-hearthstone-expansion-revealed-saviors-of-uldum-all-revealed-cards)
How is this a board clear? Did they forget what they said about their own mechanic or when they said they changed it late they meant less than a week ago
Bees could a really strong combo with cult master if card draw ever becomes an issue for token druid
People want it to harm the rez priest, that's the entire reason for the nerf calls. How have they not understood this? Fair enough if they'd said it would damage other decks but don't give exactly what we want as the reason they don't want to do it
The nerf was massive overkill, i never understood why they didn't just have on it "Your minions with 3 or less attack have charge" when they initially nerfed it, small wording change that would stop the OTK without destroying the card.
In standard with the push from charge to rush, it's likely that warsong will now only ever have 18 possible targets (2 of which being targets of the charge spell) which isn't really enough support for such a weak card.
Also the argument of her being classic shouldn't affect the decision to unnerf and move to hall of fame as she wouldn't be classic anymore once moved to wild and so wouldn't limit design space
I don't see how a few drops of blood was a massive change that would majorly affect artists opinions of it, the explanation is bs
If it really was about bringing stuff up to standard, why completely change cards and card arts. They could easily have remade headcrack and all the other cards in the newer art style. Even though I prefer many of the new arts (deadly shot looks so much less impactful now, especially for a card that destroys a minion), this is a bs explanation
So from the trailer it seems Finley is the paladin, Elise is the druid. The rainbow gun makes me think Reno is the mage but they both give off hunter vibes in the trailer too so who knows
So are the evil classes staying evil or will some classes change? Because I'm not sure what league members will be what class, first thoughts I can only think of Elise as druid and Finley as a paladin or hunter
Looks pretty strong assuming you can consistently get 3/4 minions on the board with 8 mana, ideal play would be wispering woods and soul of the forest turn 7, followed by this turn 8
I'm kinda shocked at vanish being rotated, rn that pretty much leaves fan of knives as their only aoe (unless I'm forgetting something), which feels pretty bad
I would say undead is most likely as the new tribe, and one possible mechanic is if a minion (or undead or specific tribe) died this turn, do (x), e.g. if a minion died this turn, this minion costs 2 less
Another could be an effect if another minion dies while it's on the board, and this even fits into a few undead cards already in the game (cult master and flesheating ghoul)
Plus, like with dragons or elementals, not all cards in the tribe need this mechanic