Constructed formats are the top priority as they are the main source of income. Most likely, in the near future, we will get even more new cards and mechanics, but that doesn't mean it's good for the health of the game. This strategy has both positive and negative aspects.
You're absolutely right, but Hearthstone is going through a string of financial failures. Perhaps this is forcing Blizzard to change the usual approach. Plus this weird survey . Blizzard often resorts to polls in the most critical situations.
It's just too shocking news. There is no point in accepting a management position if there are no plans to continue working in the company. This makes me think of several scenarios. Perhaps Blizzard was disappointed by the results, or vice versa, Dean did not agree with some of Blizzard's requirements that could harm the game in the future. In any case, I hope the real reason is not so dramatic.
For me, this is extremely sad news. I'm sorry that Dean had too little time as game director to implement his vision for the future of Hearthstone. I believed that he could make the game much better. Thanks to his Q&A, we learned a lot of details and insights about the development of the game. It was so important to the community. I just hope this is his own decision and not the consequences of the failure of the BG Battle Pass. So sad that Blizzard is losing such experienced professional designers. Now I'm worried about the future of Hearthstone again.
The idea of introducing guilds is exciting! This can be an internal platform for receiving news, as well as for social and gaming interactions. The guilds can also be the basis for the introduction of raids.
Remove the chances to get coins of a given Mercenary once it's maxed.
Maintain the chances to receive them, but automatically convert them into coins of another Mercenaries (of the same rarity?) you haven't fully upgraded yet.
Introduce a "conversion system", which allows you to disenchant excess coins and craft others with a certain exchange rate.
They will never let players get rid of excess coins and craft others with a certain exchange rate. This feature will completely destroy the Mercenaries economy and progression system. The crafting system from the traditional Hearthstone does not fit the Mercenary ideology.
Most likely they will allow players to convert excess coins into packs. For example, if you have 1000 excess rare coins, you can exchange them for 1 Mercenaries pack (800 epic coins or 500 legendary coins for 1 pack).
I expected to see Drek'Thar or Vanndar Stormpike as the first free Legendary card on the Rewards Track. In this case, the golden version could just be a nice cosmetic bonus. I was very surprised that Blizzard gave us Lokholar the Ice Lord instead. This approach brought the most benefits to players who did not find Drek'Thar and Vanndar Stormpike in the packs.
Quote From Author
The though was opening a card day 1 and then using it for the expansion, getting a free golden of it towards the end, you still got value out of the card you opened.
Yes it's true. But I will receive significantly less benefit compared to the player who will receive this card for free, even at the end of the expansion. Since I will have to spend more resources to get the complete collection. This is another example of poor reward planning. I'm glad that they are ready to fix the situation, but it seems to me that regular mistakes in the reward system have become a new trend.
The same thing! The communication with Blizzard support turned out to be a complete disappointment. This weekend I was watch streams using a VPN, it didn't help me. I used different devices, different browsers, different YouTube accounts :[
This event cannot be a punishment for Free-2-Play players if it allows them to get some extra resources. Even if you have cards for only one class and you cannot take part in the event, you will not lose anything, since on average this event will allow players to receive only an additional ~ 1500 XP (50 gold). For most of the players, a Class Bonus Event is a great opportunity to try different strategies and styles of play and thus diversify the daily interaction actions in the game.
The tweet from Dean Ayala inspired me to create this image. This is a great idea! It would be cool to have minor weekend events, fun monthly events and huge events like a Class Bonus Event. Even a small XP boost is a good incentive to do unusual actions in the game and have fun.
I have a theory: Blizzard did the math, calculated that the extra Epic and Legendary on the track were worth at least 15 packs, and so by their calculations this new system is equivalent to the old one. Now everyone is mad, and Blizzard is afraid to show their math because they don’t want to admit how overpriced the Legendaries are..
After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
During the Ashes of Outland expansion, each player received an average of 6900 gold and 4 classic packs for completing quests. In the new Rewards Track patch, the amount of gold has increased to 5550 coins. In addition to this, the amount of experience from quests should be sufficient to conquer 7 bonus levels. This means you will get an additional 1050 gold.
Thus, the new amount of gold for completing quests will be 6600. This is a very important change!
Yes, you still receive 300-500 less gold, but your profit will be much higher if your goal is to collect a collection of cards (even if you think that the current packs and the first legendary card should not be taken into account).
According to my calculations, the total Rewards Track reward for quests will be equivalent to a minimum of 9550 gold (6600 Gold + 2 Legendary Cards + 5 Latest Packs + 5 Prior Packs + 2 Tavern Tickets + 1 Epic Car)
For some Arena players who don’t need cards at all, the loss of even 300-500 gold coins for quests this is still damage. Xp per hour can compensate for the loss of gold and potentially give even more. Arena players in the past did not receive gold for three victories at all, and now they get at least something. The situation for the Arena players has improved slightly, but what about the fate of the players who spend a lot of time in the game? Blizzard is still silent on XP PER HOUR!
Constructed formats are the top priority as they are the main source of income. Most likely, in the near future, we will get even more new cards and mechanics, but that doesn't mean it's good for the health of the game. This strategy has both positive and negative aspects.
You're absolutely right, but Hearthstone is going through a string of financial failures. Perhaps this is forcing Blizzard to change the usual approach. Plus this weird survey . Blizzard often resorts to polls in the most critical situations.
It's just too shocking news.
There is no point in accepting a management position if there are no plans to continue working in the company. This makes me think of several scenarios. Perhaps Blizzard was disappointed by the results, or vice versa, Dean did not agree with some of Blizzard's requirements that could harm the game in the future.
In any case, I hope the real reason is not so dramatic.
For me, this is extremely sad news.
I'm sorry that Dean had too little time as game director to implement his vision for the future of Hearthstone. I believed that he could make the game much better. Thanks to his Q&A, we learned a lot of details and insights about the development of the game. It was so important to the community.
I just hope this is his own decision and not the consequences of the failure of the BG Battle Pass. So sad that Blizzard is losing such experienced professional designers. Now I'm worried about the future of Hearthstone again.
The idea of introducing guilds is exciting! This can be an internal platform for receiving news, as well as for social and gaming interactions. The guilds can also be the basis for the introduction of raids.
They will never let players get rid of excess coins and craft others with a certain exchange rate. This feature will completely destroy the Mercenaries economy and progression system. The crafting system from the traditional Hearthstone does not fit the Mercenary ideology.
Most likely they will allow players to convert excess coins into packs. For example, if you have 1000 excess rare coins, you can exchange them for 1 Mercenaries pack (800 epic coins or 500 legendary coins for 1 pack).
I expected to see Drek'Thar or Vanndar Stormpike as the first free Legendary card on the Rewards Track. In this case, the golden version could just be a nice cosmetic bonus. I was very surprised that Blizzard gave us Lokholar the Ice Lord instead. This approach brought the most benefits to players who did not find Drek'Thar and Vanndar Stormpike in the packs.
Yes it's true. But I will receive significantly less benefit compared to the player who will receive this card for free, even at the end of the expansion. Since I will have to spend more resources to get the complete collection. This is another example of poor reward planning. I'm glad that they are ready to fix the situation, but it seems to me that regular mistakes in the reward system have become a new trend.
The same thing! The communication with Blizzard support turned out to be a complete disappointment. This weekend I was watch streams using a VPN, it didn't help me. I used different devices, different browsers, different YouTube accounts :[
Thanks, but I'm from the "correct" region. You are lucky :] According to my survey, about a third of players have difficulty earning YouTube Drops.
I have connected and disconnected accounts many times :[
I've been watching streams for sixteen weeks (2 seasons) and still haven't received any packs :[
This event cannot be a punishment for Free-2-Play players if it allows them to get some extra resources. Even if you have cards for only one class and you cannot take part in the event, you will not lose anything, since on average this event will allow players to receive only an additional ~ 1500 XP (50 gold). For most of the players, a Class Bonus Event is a great opportunity to try different strategies and styles of play and thus diversify the daily interaction actions in the game.
The tweet from Dean Ayala inspired me to create this image. This is a great idea! It would be cool to have minor weekend events, fun monthly events and huge events like a Class Bonus Event. Even a small XP boost is a good incentive to do unusual actions in the game and have fun.

After analyzing all the free rewards that players received over two years, I came to the conclusion that the developers have a hidden value calculator for every element of the game economy. Despite the wide variety of different types of awards almost every phase brought the players the same number of awards.
The value of 1 legendary card plus 1 epic card = 1100 gold or 11 current packs or 2000 dust (Of course, I cannot say that my approach to calculating awards is the right one. But it displays certain trends). Blizzard gave us 1350 more gold, but took away 6 packs (2 current and 4 previous ones, the value of these packs is equivalent to 350 gold). Thus, our profit was only 1000 gold. Please note that the estimated value of the 1 Legendary + 1 Epic cards and our real profit from the extra gold are very similar. Blizzard decided to just gife us these two cards.
But at the same time, they can proportionally reduce the rewards for events and the players won't even notice it. Such manipulations are happening all the time! For example, the first Legendary card and three packs in Rewards Track are no longer a login in gift. They became part of the Rewards Track awards.
Another example. Do you remember the one-time rank reward? Do you think you received an additional award? In fact, rewards during events have been proportionally reduced throughout the expansion phase. In total, we received the same amount of resources.
Bliizzard promised that we would not receive less gold, Bliizzard promised us that some players would receive more rewards, But Blizzard did not promise that each player would receive more rewards!
Blizzard will not give us the opportunity to get additional resources, as this could destroy the economy and monetization of the game. This does not mean that they are bad guys, it means that they want to make money!
During the Ashes of Outland expansion, each player received an average of 6900 gold and 4 classic packs for completing quests. In the new Rewards Track patch, the amount of gold has increased to 5550 coins. In addition to this, the amount of experience from quests should be sufficient to conquer 7 bonus levels. This means you will get an additional 1050 gold.
Thus, the new amount of gold for completing quests will be 6600. This is a very important change!
Yes, you still receive 300-500 less gold, but your profit will be much higher if your goal is to collect a collection of cards (even if you think that the current packs and the first legendary card should not be taken into account).
According to my calculations, the total Rewards Track reward for quests will be equivalent to a minimum of 9550 gold (6600 Gold + 2 Legendary Cards + 5 Latest Packs + 5 Prior Packs + 2 Tavern Tickets + 1 Epic Car)
For some Arena players who don’t need cards at all, the loss of even 300-500 gold coins for quests this is still damage. Xp per hour can compensate for the loss of gold and potentially give even more. Arena players in the past did not receive gold for three victories at all, and now they get at least something. The situation for the Arena players has improved slightly, but what about the fate of the players who spend a lot of time in the game? Blizzard is still silent on XP PER HOUR!
This is definitely one of the best deals.