Why is the Mini version of Factory Assemblybot not a Mech?
Because Blizzard.
My guess is they want to prevent it from being magnetized of buffed too much from mech buffs. Like playing it and then magnetizing a DS or stealth or reborn spark as a rogue, to say the first that comes to mind.
Token is now in the DB. It's one of those manaless cards, and there's no mention of card reduction, so I'm guessing it's the same cost.
I could see this in some sort of deck that runs a small number of high-impact minions and the rest of the deck is spells, weapons, etc. Problem is, I don't see Paladin being able to pull that off, especially in a highlander-only deck.
Well, by how it is worded is practically an infinite minion, ie. if you have only a single minion in your deck you could play it every turn (like, you could play 3 countess and so on), so it all boils down to wheter there will be minions that are worth enough to make the deck work.
I think it all depends on Taeshalach, if it has some special ability (ie. is it immune like the Cariel Hero weapon?) it might be much stronger than what we see now.
Well, they could make it so that you can't discover 3 rune cards. "You are limited to discover 1 or 2 rune cards". That would cut our Frostwyrm and Vampiric Blood which are the worst offenders.
How does spell damage + 1 on spells work ? IE. it's only for that spell, right ? It's not like you cast the spell and then you get + 1 damage for the rest of the game I hope ?
Personally I feel that it's not bounties the issue with coins, as you can pick bounties, it's the packs, for when you open a pack and get only coins for maxed mercs... If they added maxed merc protection on packs, just like they added duplicate protection on HS packs, that would mostly solve the issue in my opinion.
The rank 2 version of this treasure, which you can get trough elite encounters or upgrade, kills a random minion period. I had Valeera kill Lokholar once. Needless to say it is one of the strongest treasures.
Im looking at the color of the banner on the bottom of the card. That's where it indicates its class, and its certainly not a mage card. We can see kazakusan and onyxia being neutrals and mida being a priest card. The last looks like its a rogue card.
Well, bottom color is blueish, so definately not rogue, rogue is far darker. It actually looks like 100% mage from the color, check the golden banner from this https://outof.cards/hearthstone/cards/11379-flamestrike for example.
Right now the issue is that npc is impossible to click upon, surrounded by avatars with the big head that completely cover him, can you put some area around him where people can't enter so that we may click him ?
My guess is they want to prevent it from being magnetized of buffed too much from mech buffs. Like playing it and then magnetizing a DS or stealth or reborn spark as a rogue, to say the first that comes to mind.
Well, by how it is worded is practically an infinite minion, ie. if you have only a single minion in your deck you could play it every turn (like, you could play 3 countess and so on), so it all boils down to wheter there will be minions that are worth enough to make the deck work.
Just a question, did they say which card, if any, is rotating out to make room for the 2 auras in core ?
I think it all depends on Taeshalach, if it has some special ability (ie. is it immune like the Cariel Hero weapon?) it might be much stronger than what we see now.
Plaguemaw the Rotting is insane too. Put him on charge side, then drop a 1 cost token on taunt side. Unkillable taunt.
Well, they could make it so that you can't discover 3 rune cards. "You are limited to discover 1 or 2 rune cards". That would cut our Frostwyrm and Vampiric Blood which are the worst offenders.
Well, since it does explicitly say "the last spell you've cast" they could just add the info on the card telling you the spell it would recast.
This could solve the unintuive part.
My thought exactly, but chance are, it will happen somehow. Sucks.
How does spell damage + 1 on spells work ? IE. it's only for that spell, right ? It's not like you cast the spell and then you get + 1 damage for the rest of the game I hope ?
When I saw that card I hear a scream, like thousands of aggro decks dying at once.
With a relic of extinction you can deal quite well with far watch going second and using a charge of vault on it.
yeah, kazakusan decks running this might get really annoying. Then again, I suppose steambot was printed for a reason.
Personally I feel that it's not bounties the issue with coins, as you can pick bounties, it's the packs, for when you open a pack and get only coins for maxed mercs... If they added maxed merc protection on packs, just like they added duplicate protection on HS packs, that would mostly solve the issue in my opinion.
so caster/ranged units can act and not be frozen ? I guess it is logic since you attack but stay still, but the wording is a bit unclear.
I did the fight several times, it seems to me that stay never works - my characters are never frozen, regardless of acting or not.
Anyone else experiencing this ?
Don't really see how unless they give a way to cheat the spell and use it before turn 9.
The rank 2 version of this treasure, which you can get trough elite encounters or upgrade, kills a random minion period. I had Valeera kill Lokholar once. Needless to say it is one of the strongest treasures.
Well, bottom color is blueish, so definately not rogue, rogue is far darker. It actually looks like 100% mage from the color, check the golden banner from this https://outof.cards/hearthstone/cards/11379-flamestrike for example.
He has, and they come with ear(horn?)rings!
Right now the issue is that npc is impossible to click upon, surrounded by avatars with the big head that completely cover him, can you put some area around him where people can't enter so that we may click him ?