cheekyct's Avatar

cheekyct

Joined 07/17/2020 Achieve Points 105 Posts 31

cheekyct's Comments

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 8 months ago

    Too bad the devs brainfarted and made the quests run out less than halfway into the grind. Im betting many people like myself were considering the ten bones for the pass but if I have to grind 160 wins? NNNNNNOPE.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 8 months ago

    I agree with most of this but not any deck with Yasuo combo-ed with certain other champs in a recall/burn/stun deck.  The cost reduction for stun and recall(other than Will)  have made it SUUUUPER had to board counter these decks. You pretty much have to have all burn/removes cuz rush decks (spiders/ethereal/etc) now run into 1 cost stuns too much... wtb Yasuo cost increase to 6 or 7... he never should have been stat boosted and not increased in cost.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    Sorry but anivia is a joke now that eggs are 1 hp. that means over 60% of all damage cards and minions can kill the eggs instead of 25%ish.

    In reply to Killing Karma
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    Pretty hard to win "late game" vs Karma since that player wins on turn 10 most of the time because you just lost your board to doubled pings and your opponent refilled his hand in the same round with burst draw cards. When you can stun/ping/bounce an entire board and still have your spell mana for burst spells id call that cheeze. Notice that unlike Heimer, Karma wasnt touched unless you are only counting recall cost. Doubled recall is rarely used cuz its pointless when you can instead stun and summon double 4/2's for 2 cost or deal 6 damage for 2 cost or my favorite, double barrage for 12 damage.

    In reply to Killing Karma
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    This is nice and all, but when do we get Regeneration as a buff card?

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    You only get ACCESS to stuff, its not free even with the pass.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    I like new stuff, but why even have daily quests if 90% of the items are behind a paywall. Just have only grindable stuff in the event list and the rest in the store.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    Not as good as advertised, loses to aggro every time that I can see since there aren't enough burns or blocks to survive sustained rush decks, and you have to wait till 10 for anivia to really do much but fill your board with easily killed 0/2 eggs. Not enough threat in the deck to keep offence decks guessing.

    Edit: I swapped out some of the useless cards for a buff package (Omen hawk and shared spoils) and more burn (The Box) and now I don't have to heal up as much because rush peewees don't get through my minions. Slightly reduced healing but much more aggro defense. Much easier to survive till 10 and anivia win condition, especially when your 1/5 Braum is 4/8 instead.

    In reply to Favorite ladder deck?
  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    Sigh... Tried to make my way through gauntlet again today:

    1. first match: Non champion burn/stun/recall deck.

    2. second match: Yasuo/Katarina burn/stun/recall deck.

    Zero win chance, time to find a new game.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

       I only have problems with mechanics that have few or no counters.  Burn spells can be beat by buffs/heals/large bodies/life steal, elusives are all small enough to pwn with most burn spells and since every deck seems to have burns in some form idk why people have issues with them.   

    With recall I just want card stats (minus health damage I guess) to not be affected by recall to hand. In a way that buffs recall on your own unit but discourages it being an automatic ass kicking vs anyone else's buff decks.

    As for stun, its fine EXCEPT there are too many cards with stun and when paired with Yasuo and the extremely cheesy 4? damage burn on damaged??? or stunned creatures that is also cheaper than others it becomes silly. They need to increase the amount of regeneration cards or add a buff card for it to even things out or add a new Immovable keyword "cant be stunned/recalled" as they currently have no counter. Note that freeze has no equivalent freeze = damage card that also affects damaged targets AND freeze doesn't stop blocks or attacks unlike stun and recall.

    Unyielding Spirit because it only has 2 counters in the whole game, or maybe 3 if you count Obliterate. Yes its expensive but unless you can recall a beefy life steal with it, that's gg. Or Garen, or any large onslaught card, or just about any high value champion really.

    Deep I just want a fix for the highroll "gain Deep buff on turn 5-6 and you win" shit.  Deep should be harder to get so you don't have extremely high value cards spammed out for almost no cost that ALSO have obliterate which has no counter in the game besides instant kill cards (only one in the game for 7 cost works vs deep buffed critter) or instant health buffs, which usually aren't big enough to get around the average 7/7-10/10 deep buffed cards.

    Heimerdinger I only really care that he can fill his entire board with zero cost elusive 3/1s in one turn if you don't immediately wreck his heimer the second he plays it.  Even that doesn't always work because they just hold burst spells so they can spam out all of them immediately.  If they nerf that so each mech has a cost more normal for its size id say thats a fix.

    Additionally, they need a keyword similar to hexproof (cant be targets of hostile spells or abilities) in the game, with statlines similar to elusive so there can be a direct counter to early burn cards if people want to tech for it.

  • cheekyct's Avatar
    105 31 Posts Joined 07/17/2020
    Posted 3 years, 9 months ago

    Been playing LoR for a bit over a month and have farmed a good portion of the cards but I have to ask: Is there a chance they will nerf some of the mechanics that make this game toxic for newbies at some point?  I dont mind getting facerushed or burn-spelled to death, but when I consistently come up against 3-4 recall/stun, deep, unyielding spirit and Heimer decks in every category of play ( Even casual and the tail end of gauntlet) it makes me want to uninstall and go back to some other TCG...  Is there hope or should I just quit while I have fond memories?  Even the pillage mechanic everyone seems to hate isnt as bad as the previous stuff, at least you can counter it with a strong board.

    Some Vets pls chime in. I want to like LoR but... I quit Hearthstone for the same reason, only 3-4 decks can compete and I don't own all the cards. 

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