Absolutely stellar!
You need a lot of pieces to line up to get the benefit. I don't think it's worth it.
Good for aggro.
More value generation for taunt druid (after Mark of the Spikeshell). I'm not sure it's strong enough to merit a slot in your deck, though.
Consume Magic is still better than this.
Interesting effect, especially if there are combo decks looking for specific minions.
Nice resource generation for taunt druids.
Should be relevant in the early and mid-game, and even in the late game with some spell damage.
I wish it silenced the target before triggering the effect.
Decent replacement for Soul of the Murloc AND Murloc Warleader.
You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.
Excellent for value matchups!
Probably the best Frenzy non-legendary!
Excellent, even if the reduction doesn't trigger.
Acceptable cost to slow down aggro.
Terri-bad.
Effect is too minor for the cost. Aggro decks will be looking to close the game by turn 4-5, and this doesn't really do that.
OK for spell hunter, but still far from the heights when Zul'jin was in rotation.
If they can keep the board, murloc shamans can be a terror. No comeback cards, though.
Quasi Malygos for shamans!
Absolutely stellar!
You need a lot of pieces to line up to get the benefit. I don't think it's worth it.
Good for aggro.
More value generation for taunt druid (after Mark of the Spikeshell). I'm not sure it's strong enough to merit a slot in your deck, though.
Consume Magic is still better than this.
Interesting effect, especially if there are combo decks looking for specific minions.
Nice resource generation for taunt druids.
Should be relevant in the early and mid-game, and even in the late game with some spell damage.
I wish it silenced the target before triggering the effect.
Decent replacement for Soul of the Murloc AND Murloc Warleader.
You shouldn't waste a slot in your deck for this effect. It'll be OK at best if generated.
Excellent for value matchups!
Probably the best Frenzy non-legendary!
Excellent, even if the reduction doesn't trigger.
Acceptable cost to slow down aggro.
Terri-bad.
Effect is too minor for the cost. Aggro decks will be looking to close the game by turn 4-5, and this doesn't really do that.
OK for spell hunter, but still far from the heights when Zul'jin was in rotation.
If they can keep the board, murloc shamans can be a terror. No comeback cards, though.
Quasi Malygos for shamans!