That is an impressive achievement, but I don't understand the long-term competitive appeal of this game mode at all. Do players plan to do this with the same decks every month? I doubt the meta will change without any changes to the card pool.
I can only speak for myself, but I find Classic to be a perfect fit for my habits. I have a very limited availability -- on average, I play 50-80 games per month, including Tavern Brawls and Adventures. So having a place where I don't have to relearn old habits or chase the "hot new" legendaries and epics, all while having a reliable power level ceiling, is quite appealing.
My current goal is to get to legend in Classic. That'll probably take me a few months, considering my time investment and the fact that I don't have a star multiplier to boost my progress this month.
If you're looking for something more mature in terms of trailer, check out this video for Silverquill made by the Command Zone. I think Josh and Jimmy really outdid themselves -- it made me excited about the new set! There will be one for each Strixhaven school.
First, thanks to Flux for publishing this -- I doubt official Blizzard sources would have been as comprehensive.
Second, could you change the photo on the article preview? Having Zalae smiling with his arms raised triumphantly is a bit tone-deaf, IMO. Maybe just use a generic HS Grandmasters/esports header instead?
You have a few typos in the paragraph after the Blizzard quote:
Quote From Author
So we now have official confirmation that, not only are the events of Hearthstone stets in their own version of the WoW universe, but this universe also has an official timeline the developers are keeping in mind as they further the Hearthstone story.,Bbut why was this change to the Hearthstone timeline made? I can think of a couple of reasons.
I am loving the fact that the Hearthstone team has been developing their own lore for a few years now -- The League of Explorers, alternate versions of heroes and villains, the gangs of Gadgetzan, the League of E.V.I.L., the resurrection of Galakrond, and now the Night of Falling Stars. We even have hints of this process on the mechanical side: hand buffing for hunters and warriors has returned from Gadgetzan.
-1 Cannonmaster Smythe -- tried him, but ultimately removed because I *want* my secrets to trigger most of the times
+1 Galloping Savior -- I wanted at least 1 secret that's hard to trigger so my Sunreaver Spies and Northwatch Commanders would activate more consistently
+1 High Abbess Alura -- thins your deck, and sometimes you high-roll a Blessing of Authority
Overall, I'm especially impressed by the ability of this deck to draw cards. You won't ever have a full hand, but the constant drip of cards in your hand or put into play directly means you have fuel for longer than other aggressive decks.
I've been playing VERY casually since late beta. About a year in, I set myself three goals:
1) Get 500 wins with all classes (finally got that last summer with rogue. I've now amended it to 1000 wins, with paladin and shaman already there)
2) Get legend rank (the progression revamp really helped me there, and I got it last September)
3) Collect a full golden Classic (now Legacy) set -- no crafting (I'm about 75% there. I cheated a bit when the Hall of Fame was announced by using the refund "bonus" to craft golden versions of all the cards going into the Hall)
I intend to actively pursue that last goal once Classic mode is implemented by splitting my gold purchases between the mini-sets/current expansions and Classic packs. Hopefully, I should be done in about a year, which will only leave the 1000-win goal to complete. I'm still having fun playing at my pace, and I expect to be playing for many years to come!
Usually you want to trigger frenzy with the least amount of damage possible, but not with this guy, so that probably excludes it from warrior -- you don't want to bring them back with Saurfang!
The big Frenzy card for warriors. I expect to see many games where these get resurrected by Saurfang, and there's 3 or 4 Whirlwinds that get triggered.
I can only speak for myself, but I find Classic to be a perfect fit for my habits. I have a very limited availability -- on average, I play 50-80 games per month, including Tavern Brawls and Adventures. So having a place where I don't have to relearn old habits or chase the "hot new" legendaries and epics, all while having a reliable power level ceiling, is quite appealing.
My current goal is to get to legend in Classic. That'll probably take me a few months, considering my time investment and the fact that I don't have a star multiplier to boost my progress this month.
If you're looking for something more mature in terms of trailer, check out this video for Silverquill made by the Command Zone. I think Josh and Jimmy really outdid themselves -- it made me excited about the new set! There will be one for each Strixhaven school.
First, thanks to Flux for publishing this -- I doubt official Blizzard sources would have been as comprehensive.
Second, could you change the photo on the article preview? Having Zalae smiling with his arms raised triumphantly is a bit tone-deaf, IMO. Maybe just use a generic HS Grandmasters/esports header instead?
You have a few typos in the paragraph after the Blizzard quote:
--------------------------------------------------
I am loving the fact that the Hearthstone team has been developing their own lore for a few years now -- The League of Explorers, alternate versions of heroes and villains, the gangs of Gadgetzan, the League of E.V.I.L., the resurrection of Galakrond, and now the Night of Falling Stars. We even have hints of this process on the mechanical side: hand buffing for hunters and warriors has returned from Gadgetzan.
I didn't know about JustSaiyan. I'm sad to see him leave -- his playoff matches last season were some of the most memorable Hearthstone games to me.
Will the daily schedule remain the same? APAC at 2 a.m. (Pacific), Europe approximately 7 hours later and Americas 7 hours after that?
I was able to climb 3 ranks (from Diamond 5 to Diamond 2) in about an hour with my version of the secret paladin.
Here are the changes from the list in the article:
Overall, I'm especially impressed by the ability of this deck to draw cards. You won't ever have a full hand, but the constant drip of cards in your hand or put into play directly means you have fuel for longer than other aggressive decks.
I've been playing VERY casually since late beta. About a year in, I set myself three goals:
1) Get 500 wins with all classes (finally got that last summer with rogue. I've now amended it to 1000 wins, with paladin and shaman already there)
2) Get legend rank (the progression revamp really helped me there, and I got it last September)
3) Collect a full golden Classic (now Legacy) set -- no crafting (I'm about 75% there. I cheated a bit when the Hall of Fame was announced by using the refund "bonus" to craft golden versions of all the cards going into the Hall)
I intend to actively pursue that last goal once Classic mode is implemented by splitting my gold purchases between the mini-sets/current expansions and Classic packs. Hopefully, I should be done in about a year, which will only leave the 1000-win goal to complete. I'm still having fun playing at my pace, and I expect to be playing for many years to come!
Overcosted by a LOT for a deck that probably doesn't care too much about its minions.
Regis Killbin found another interesting home for this card: Poison Rogue, since all the poisons are Nature spells.
Usually you want to trigger frenzy with the least amount of damage possible, but not with this guy, so that probably excludes it from warrior -- you don't want to bring them back with Saurfang!
Thank god Rally can't bring this back.
Eviscerate with upside, what's not to like!
The bane of token decks for the next 2 years.
Because of frenzy, the battlecry might be a downside as much as a benefit.
The big Frenzy card for warriors. I expect to see many games where these get resurrected by Saurfang, and there's 3 or 4 Whirlwinds that get triggered.
Self-Sharpening Sword -- heck, even the new Assassin's Blade -- seem to be a better bases for poisons than this.
Interesting little references to Mean Streets in this set: Kazakus and the Kabal, and handbuffing.
Decent effect, and I love the art.
This is THE meme card of the set.
All the Caravans suffer from the same problem: not enough health to ensure they will stick around, and triggering at the start of turn.