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CosmX

Joined 05/29/2019 Achieve Points 310 Posts 28

CosmX's Comments

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 months, 1 week ago

    One of Zilliax modules has an Elusive keywork. Interesting...

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 1 year, 5 months ago
  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 1 month ago

    At first glance, I thought it was a warrior card.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 2 months ago

    Is there a similar article for the Mercenaries collection filters ?

    I found those to be working:

    • maxed - Mercenaries at level 30
    • upgrade - Mercenaries that has an available upgrade (i.e. you have enough coins to improve an ability or an equipment)

    I'd like a "not maxed" filter but I couldn't find one. level:<value> is not working.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 5 months ago
    1. Poison Seeds
    2. Clear the opponent's board with Wing Commander Mulverick
  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    Yes indeed. Changing the Game Mode really fast seems to do the trick. 

    I could reproduce it again with the following steps:

    1. Warm up your clickin' finger (optional if you are already a master of the click)
    2. Create a new deck in deckbuilder
    3. Select Game Mode "Duels" then immediately select another mode

    After those steps, the limit stays on 15 even though the mode is not Duels.

    If you add exactly 15 cards, the save deck form appears (I haven't tried actually saving the deck).

    Adding more cards displays the "too many cards" error.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    Unexpected behaviour

    Hello, I was building a deck earlier today and when I went to save the deck I had this message :

    Quote From Deckbuilder

    You have too many cards in your deck.

    Please remove cards to save your deck.

    The deck actually had 30 cards and the selected Game Mode was Standard (not Duels where the limit is 15).

    Possible cause

    It turns out that I had played around with the Game Mode selection and at some point selected Duels, which sets the card limit to 15. After reverting to Standard, the deckbuilder seems to keep the 15 cards limit in memory. I tried switching Game Mode to Duels then back to Standard but the problem persisted. I could save my deck after reloading the page.

    When I first experienced the bug, the card count at the top showed 30/15. However, when I tried to reproduce the problem, it showed 30/30 (but I was still unable to save the deck because of the same message). Then I tried to reproduce the bug again... and couldn't. So I'm not sure what actually caused it.

    Steps to reproduce (not guaranteed)

    • Change the Game Mode several time during deck building
    • Add and remove cards from the deck
    • At some point, have too many cards in the deck
    • Click on the Duels specific sections (Heroes, Treasures) -> note that those stayed there even when I had switched back to Standard Game Mode.

    Those are things I did during my deck building.

    Severity

    Probably low. It could be frustrating for people trying the deckbuilder, playing around and not noticing the card list is in the address bar.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 8 months ago

    Hello, this is my entry; an infinite mana combo, featuring the new Shaman legendaries (quest line & Bolner Hammerbeak)

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Any poison + Deathspeaker + Provoke

     

    Also Bonechewer Vanguard against a board of small minions would be nice.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Can it deal more damage than the mana you "have"? For example if I play 2 Lightning Blooms on turn 1 and then play Overdraft, can it deal 4 damage? I assume it does take the potential overload into account and not the current overload displayed on the mana bar.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 9 months ago

    Oh, I wish it would work with Baku the Mooneater and give you an upgraded shadow form that deals 3 damage. Probably not though.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Quote From Author
    this card can't be nerfed without an overhaul to how the effect works

    Disagree.

    To me the problem is that the cards are supposed to cost health, but if you're immune, then they cost nothing. That's what needs to be fixed. It's a cost; you should be required to pay that cost if you want to play the card. The obvious thing to do is this: when you are immune, you are not able to play cards that cost health.

    If I could make my wallet immune, it would prevent thieves from stealing from it. It would not get me everything for free.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 2 years, 10 months ago

    Interesting! First card that does something when dormant... and then does nothing. It should be possible to get more Dream cards using Maiev Shadowsong on this.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    I guess the poisons are Deadly Poison, Nitroboost Poison, and the new Paralytic Poison, plus Leeching Poison in wild.

    That's a very small pool of cards. For a comparison, Xaril, Poisoned Mind had 5 possible toxins. If they do not release other poisons, it will be too reliable.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 3 years, 1 month ago

    I wonder how this will work with temporary debuffs such as Wave of Apathy or Lazul's Scheme. My guess is that it will not be interesting... 

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 3 years, 8 months ago

    Can't wait to get this from The Fist of Ra-den

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 3 years, 10 months ago

    I had at least 5 "Vi"... only one was valid. I would suggest to avoid using very short words in the future word searches.

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Currently, you need to open 30 packs to unlock all Battlegrounds bonuses.

    In the shop, you can buy 15 packs for 20$, so you need to spend 40$ if you want to unlock all bonuses. The next option is 40 packs for 50$, a better price per pack but still 10$ more.

    For players only playing Battlegrounds, the new option to get all the perks for "only" 20$ is clearly better than what they have now.

    I would expect the following from a company knowing what the players want:

    • Basic perks are unlocked by opening packs: choice of 3 heroes, basic statistics, emotes (something similar to the bonuses we have now)
      • Basic perks are more than enough for players who also play other modes and are casually playing battlegrounds
    • Advanced perks are unlocked by buying the Battleground pass: choice of 4 heroes, advanced statistics, ...
      • Advanced perks are specifically designed for players who extensively play Battlegrounds

     

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 4 years, 3 months ago

    In 2019, I was very happy when the tavern brawl down time was reduced to 1 hour (instead of 2 days)

     

    For 2020, I'm really looking forward on the addition of dragons to battlegrounds !

  • CosmX's Avatar
    310 28 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Is the target random? If it is, it is not as good as I first thought.

    Some cards make it obvious by adding the word "random" or "choose a (friendly) minion". This is ambiguous...

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