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Crow

Joined 05/29/2019 Achieve Points 80 Posts 8

Crow's Comments

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 7 months ago

    As usual, nice work. Keep in mind however, that this list may not correctly reflect the situation of individual players. Some decks are definitely less frequent in certain rankings, which gives other decks chance to shine and climb better. For example Quest Paladin, which is very effective against Quest Druid, hardly appears in rank 5 and above, but it is quite popular in the lower rankings, which automatically makes the Quest Druid less viable there (he is almost powerless against that amout of QP's value).

    That's why unfortunately, most of the time you need several decks to climb and there are no universal solutions. The biggest issue I believe, is that now every solid deck costs a fortune (8000-10000 dust and more), which makes game very expensive if you want to succeed...

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 8 months ago

    It's no trash by any means, but I'm so far a little bit disappointed with Quest Druid. Yet community is experimenting, combining quest with tokens, OTK Malygos and other stuff, so some kind of Quest Druid will probably find decent spot in the meta.

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    It's rather slow-ish and situational card, so I believe that it won't fit Zoolock. It looks more like a midrange, but will Midrange Warlock be strong enough to beat decks like Mech Paladin, Mech Hunter, Control Warrior, Control Shaman, Murlock Shaman or Conjurer Mage? At this point I doubt so.

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Will this card help Control Warlock to fix his biggest flaw (which is lack of tools to repel very aggressive decks like Murlock Shaman)? No, because it's simply too slow (it's like Hellfire but much less reliable). With no early removals, no reliable healing or armor gain and no solid taunts, Control Warlock is in my opinion still busted. Defile and Amethyst Spellstone were perfect tools for the job, this isn't. 

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago
    Quote From kramerofboandls
    Quote From AnAngryBadger

    I always thought the spellstone was pretty fair, and the reason dark pact was an issue was the combos it enabled, not the healing

    I like it better, when warlock has to use its health as a resource, which is not infinite... That's why many cards are very good for their mana costs. There has to be an inevitable downside. 

    It's not enough. Zoolock indeed can use health as a resource (as he closes games usually before turn 8 or loses anyway), but any other, more control-ish deck (which we want for warlock!) cannot. Slow archetypes needs health more than anything else, so they have to not only stop the bleeding (using removals, taunts, and stale mechanics), but also ways to recover (like heal or gain armor). Control Warlock before rotation had plenty of ways to heal but even then, many games (especially against aggressive decks) were very close. Often it was like coin-playing Gul'Dan with 3-5 health and trying to stabilize. Without healing it's impossible for ANY control deck to survive, especially Warlock wih self-damage mechanics.

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    AliRadicali

    Effort? Play 6 mana minion with solid stats, while controlling lackey (super good card on it's own)? It's more comparable to Shaman's quest, since you can easily finish it by just playing the game and doing your thing (you probably would have these 6 battlecry cards in your deck anyway).

    Warlock's quest on the other hand, need heavy setup and a lot of luck (survive vs aggro, not draw your expensive cards too early, get your draw cards on time) and all that for what? It's not even a win condition, just small and random advantage (because you can as well get 0 mana cards that are useless in late game). It's like Nomi Priest, but much worse. Nomi isn't perfect either, because some decks can counter it, while Warlock has nothing to counter really. Playing 2 big dudes per turn in late game, instead of 1 dude, is far from being good. You would have to get it around turn 7-8 to make impact, but that's super random (depends on Plot Twist). And remember, after you finish quest, you will still draw 1 card per turn with normal cost (with rather limited card pool at this point), which makes whole reward even less profitable. Rafaam could be good, but it's 100% random.

    As I said before, I believe Warlock needs more cards that benefits on drawing. Quest is not good enough to build entire deck around him.

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 9 months ago

    Compared to Shaman's quest, this looks bad. So much effort to get what? 5-10 random cards for 0 mana? This effect seems to be rather difficult to achieve, but even if you succeed, it's far from being a win condition, because it's too random. It only makes sense if it serves as an additional benefit of drawing cards. Building specifically around this effect is unprofitable.

  • Crow's Avatar
    80 8 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    The king is dead, long live the king!

     

    Let's create some "Please nerf X!!!" threads, to make this place more familiar and cosy ;].

     

    Anyway, good job guys, thanks to this site Hearthpwn community won't spread.

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