It's a good card that fits on curve on a Thief Priest with Galakrond and Princess Talanji. If you play it on curve it'll be easier to guess the card. If your opponent have lots of cards it'll be more difficult.
Kills minions and clears the board. That's some strong battlecry. Also, there are cards that can reduce the cost of the minions generated by the hero power.
It's the kind of card that you need to try in order to determine if it's bad, meh or really good.
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
Discovering a card it's always good. Maybe the stats are lacking but with the +2 spell damage it acts like a taunt. You don't want Mage with +2 plus damage.
It's a good card that fits on curve on a Thief Priest with Galakrond and Princess Talanji. If you play it on curve it'll be easier to guess the card. If your opponent have lots of cards it'll be more difficult.
Pretty good for Galakrond based decks. You can play it late game after using Galakrond power a few times.
Cool card. It could allow some interesting combos with Wretched Reclaimer. I think it's a better card than it looks.
Kills minions and clears the board. That's some strong battlecry. Also, there are cards that can reduce the cost of the minions generated by the hero power.
It's the kind of card that you need to try in order to determine if it's bad, meh or really good.
Good stats and cool effect. It could be a pretty good card but it'll be very situational to benefit from it. Sadly it doesn't activates battlecires.
A nice addition to a dragon paladin deck. You can use it early game or late game.
I love the design! A Dragon that discovers a Dragon and has lifesteal. It might even be run in decks that are not Dragon oriented.
Amazing card. Good stats, heal for 8 and a great fit to a Paladin Dragon deck. Also excellent card for arena.
It can fit different paladin decks. You can control when you activate it so it's very flexible. The downside is that it doesn't start in your hand.
More support for aggro Paladin with Magic Carpet. Good with the new side quest
Yay! More mechs to play against Mech Paladin in Wild.
With the other no neutral card revealed maybe the archetype could work. It'll have to be a very aggro deck with good healing and removal.
If you play it on curve you force the ping from your opponent. You can also play it later in the game with Time Out for a 3/6 taunt.
I don't think right now this archetype it's going to work. Maybe in future expansions. But I like this new archetype. It's pretty cool!
An interesting card. You have to play a deck with lots of dragons to keep the chain going on. I hope Dragon paladin is a thing.
Fun card to play in Big Paladin. Also duel paladin. You can also play it late game for a cheap minion with big stats. Great to evolve into for Shaman
Good 1 drop. Will find it's place in lots of Mage Decks.
I think it's a very good card. You 'll eventually summon a 6/6 dragon from casting spells. It fits into a few Mage decks and it's pretty great in Quest Mage, both in standard and wild.
Discovering a card it's always good. Maybe the stats are lacking but with the +2 spell damage it acts like a taunt. You don't want Mage with +2 plus damage.
Seems a quest fairly easy to complete. The reward it's insane. In wild it's just broken.
A support card for Dragon Mage. Maybe you play it in Cyclone Mage because it's a cheap spell.