Fair enough. Aggro would be the main challenge for this deck.. Thats why i added literally every aoe druid has and plenty of removal (even wild pyro + ironbark and other cheap spells to combo with).
Druid unfortunately has poor tools to deal with highly aggresive decks that can swarm the board, or high tempo plays. so the quest is mostly there so once its completed, we have a chance to keep up with the tempo.
The problem as you mentioned, is to complete the quest before its too late.. I thought of adding Licensed Adventurer since the coin he adds is super valuable for the quest completion. (I even thought of Escaped Manasaber)
But yeah, if theres another highlander list without it, it might actually be better. The focus is not on the quest, but rather on the otk
it's better as a highlander and the main reason is, you have to draw less cards to accomplish the combo.
Think about it: in a non highlander deck, you have to draw 2 moonfires + 2 satyrs + 2 germinations + malygos = 7 total cards
Where in this one you need only 5: elise, satyr, moonfire, germination and malygos.
Secondly, as a highlander its more flexible (you just replace the other half with other draw options such as overflow), and you get the zephrys benefit
Besides, in my list theres even more draw than yours.. in your list there's a total of 12 (considering all choose one options as draw) and in mine there's a total of 13 with all choose one options as draw (without counting the keeper stalladris that can make it more and overgrowth at turn 10 that grants another draw)
Why cut Maly? I mean, worst case scenario he's an expensive dragon sitting in your hand which you can use with lightning breath.
Also, he might just be the extra bit of damage to finish the game, regardless of drawing vashj Prime.
Even lady vashj as a standalone is okay in this deck as a 3 mana 4/3 with spell damage, which has the occasional bonus if you draw the prime with Maly.
Basically, youre game plan is not to wait for Maly + Vashj Prime combo, but its there as support/finisher.
The idea is that its an aggressive deck and Maly is mostly for a finisher, since lady vashj can discount the burn, so its not really an otk.
Doomhammer can be a good removal besides from also hitting face when you dont need to remove anything.
Its less of a control shell, so you dont get stuck with only answers in hand for when eventually the opponent plays something. Instead, you tempo it out with the dragons, the serpentshine portals, the slurpers and so on.
Lightining breath is great since its very cheap aoe so it doesnt eat all of your turn, you can follow it up with something not to lose the tempo
Fair enough. Aggro would be the main challenge for this deck.. Thats why i added literally every aoe druid has and plenty of removal (even wild pyro + ironbark and other cheap spells to combo with).
Druid unfortunately has poor tools to deal with highly aggresive decks that can swarm the board, or high tempo plays. so the quest is mostly there so once its completed, we have a chance to keep up with the tempo.
The problem as you mentioned, is to complete the quest before its too late.. I thought of adding Licensed Adventurer since the coin he adds is super valuable for the quest completion. (I even thought of Escaped Manasaber)
But yeah, if theres another highlander list without it, it might actually be better. The focus is not on the quest, but rather on the otk
it's better as a highlander and the main reason is, you have to draw less cards to accomplish the combo.
Think about it: in a non highlander deck, you have to draw 2 moonfires + 2 satyrs + 2 germinations + malygos = 7 total cards
Where in this one you need only 5: elise, satyr, moonfire, germination and malygos.
Secondly, as a highlander its more flexible (you just replace the other half with other draw options such as overflow), and you get the zephrys benefit
Besides, in my list theres even more draw than yours.. in your list there's a total of 12 (considering all choose one options as draw) and in mine there's a total of 13 with all choose one options as draw (without counting the keeper stalladris that can make it more and overgrowth at turn 10 that grants another draw)
Thats why they're so satisfying once you nail it :)
Thoughts and feedback are greatly appreciated :)
Why cut Maly? I mean, worst case scenario he's an expensive dragon sitting in your hand which you can use with lightning breath.
Also, he might just be the extra bit of damage to finish the game, regardless of drawing vashj Prime.
Even lady vashj as a standalone is okay in this deck as a 3 mana 4/3 with spell damage, which has the occasional bonus if you draw the prime with Maly.
Basically, youre game plan is not to wait for Maly + Vashj Prime combo, but its there as support/finisher.
The idea is that its an aggressive deck and Maly is mostly for a finisher, since lady vashj can discount the burn, so its not really an otk.
Doomhammer can be a good removal besides from also hitting face when you dont need to remove anything.
Its less of a control shell, so you dont get stuck with only answers in hand for when eventually the opponent plays something. Instead, you tempo it out with the dragons, the serpentshine portals, the slurpers and so on.
Lightining breath is great since its very cheap aoe so it doesnt eat all of your turn, you can follow it up with something not to lose the tempo
Can someone try this?