Like some people said, Aya was a great idea and very powerful (in turn 10 is 20/20 in status), but Jade Golems was something exclusive from MSoG, so seeing this in another set is a bit off.
Hordaki
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Liked the idea, but can be very powerful in a build around deck ir if your opponent don't have cards with Corrupt in hand/deck. , Maybe change his cost to 6 or 7 IMO.
BloodMefist
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A 2/2 for 4 seens a little weak, but when you think that he's semi imortal ans can be preety anoying in a aggro deck, makes sense. Maybe changing to 4/3/2 or 4/3/1 can make him looks more appealing.
Wailor
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AMAZING flavor to Boogey. To me, its ready to go.
AFK seems weak. a 3/4 for 2 who has "Dormant 1" is not good. Maybe if she is a 4/5 for 3 or something like that can be good.
Soul Collector is very good, Megafin is scary, but for 9 mana I think is ok. Im my opinion, Boogey is the best by a mile.
CursedParrot
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Interesting idea if the idea was to add cards with a Discard Effect. Sad that she's not a original character =/.
bangyakunoSquash
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I believe you submited already, but I liked the card. A Odd setup (pun intended) for a powerful effect.
MenacingBagel
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Locking a enemy space seems very annoying and powerful, the sorta of thing that I liked, so 5 of 5 to me hahaha. Maybe consider changing the text only to something like "Make a minion Dormant and gain his stats while this is on board."
Liked Krisgut, but Sherazin is the one IMO.
DestroyerR
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Baku seems interesting with a combo-ish potential, but seems a little unfair because your oponnent cannot interact with the effect, sounds like a Hemet with ultra steroids to a potential combo deck. I would consider changing the payoff or altering to a Battlecry.
Loved Flark, but again, its not interactive. Maybe change the whires to a 0/5 minion or something like that.
fungusABao
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Like FieselFitz Aya, Jade Golems not in MSoG seems strange. Besides that, Mass Destruction is not a druid thing. Shudderwock seems weak to me. It's a 6/6 for 6 that no affect the board and need you to play a dragon to maybe generate some value, because will only be good with good non-Battlecry effects, Keywords or Deathrattle dragons. Much if to make it be not a 6/6 vanilla.
SLima
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Simple and good. Maybe change to only speel to resoate more with the Mage class. Besides that, very good job.
linkblade91
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I think the effect can be made a Spellburst. Paladin has a bunch of low-curve buffs and the Libram thing, so do that everytime seens a overkill.
I was not very happy with some of the cards and after the feedback decides to dump them and keep only the Face Collector one.
Made some changes in the art and in the name (that in was pretty difficult, how do you give a name to something that don't have a identity?) and made a new one with Myra.
Loved Mirror Mace! Liked the change to 2 mana to compensate the matchs aggainst non-weapon classes. About the Priest-weapon thing, the effect works best to me than in Shaman.
Soul Eater looks very powerful, maybe chenge the cost to 6 ou the attack to 4?
Liked Thunderfury, but unless you use only 8 more cost minions, it's a worst Doomhammer thah curves into a minion. You can try give it +1 or +2 attack or give it another keywork, like Lifesteal. The Vol'jin Mojo looks better to me. About the old ones, loved The Harvester, but the lhe flavor seens off, maybe give it a Battlecry that give Durability equal to the number of Treants tha died this/last turn or something like that. Besides that, liked the Idea of a Weapon with a Downside equiped and a Upside when destroyed in Shard of Light. I tried to think about a reverse one (Amazing Upside when equiped, a Very Bad Downside when destroyed), but don't get anywhere iet.
Liked the Idea of The Orb, but seems a little complicate to understand in the first glance and the negative life situation makes everything worst. Maybe changing the text to something like "Whenever your hero takes damage, switch the Durabily and your Hero's Health and lose Durability equals to the damage deal instead" makes the effect more clear, but stills sounds a little complicated to understand. Anyway, loved the idea, but Hearthstone's mechanics thends to be simple and that probably will take you some points.
Like some other people said, the effect is much closer do Zul'jin, and that normally take some points to some people. Other than that, change the art and it's OK.
Like anchorm4n said, it's not vey clear to me how the choose part works. If you hoover over the card the target is showed with the aura, like a pre locked-target?
Balanced Blade sounds preety good, but I don't like the durable weapons that sometimes Rogue gets, seens counterintuitive with the HP IMAO. Besides that, great design!
Think I will focus on the Persistent Spirit in this competition. Made some changes and in the end, the card sounds like a Rager, so I changed his name.
Now that I thinked better, I believe that the "Health Transfer" of Persistent Spirit doesn't work as I intended, because unless it's destroyed, his Health will be 0 or negative when he dies in trades.
I'm considering to transfer only the Attack and Deathrattle now. 😅
I don't know If It Will continue with the Moon Idea, because like some people alerted, it's possible submit only 3 tokens and the number of effects/options can be a donwside for somes.
In the same Spirit of a tutor with a bonus bases in a choice of the player, made this version, with a Choose one after the draw and a combined version (Because Fandral Staghelm and Untapped Potential reward.
WOW, congratulations for the idea to give this guy a card hahahah. Loved the idea of the corruption mad him a murloc, but because of the double detup, he need a tribe tag and I believed that there's no one who feets well =(.
Good idea and a interesting concept to a booster minion in Paladin. I don't know if it's possible (at least I dont remember a card with some similar text) but I believed it will be extra intresting if he maintain the Elemental tag.
Amazing, powerful and neat card. If really exists in the game, definitely see play. Sadly, for the few cards I have made, it seems that people don't usually like existing cards in a body in the competitions =(. For me, as a Magic player who see this occasionally, it's a 5-star.
I liked the first option, but is banana strong. Star Student Stelina is a legendary with a similar effect, but has Outcast and "Discover-ish" as limitations and don't discard, and this version is much more strong. Maybe change to the "old Corrupt", like Chaos Gazer, but with some changes, like Corrupt 2 cards or something like that.
KANSAS: This is way better! Pseudo-draw which honors Hunter's traditional weakness in this area is a very nice idea!
Shaveyou: It's a really cool idea. The one issue I have with your card is that the second part of the battlecry of the Hero card is identical with the Hero Power.
DavnanKillder: The idea is okay-is, but I think the Hero Power is too close to the new Shaman legendary.
Dreams: Nice to have you here! I don't want to be too harsh, but this is the most OP card I've seen in a while. I'm fine with healing 10, but dealing 10 damage to all enemies is way too strong, just like the Hero Power. Tinkering with Divine Shield is a nice idea in general, but this is just too much.
Yeah.... Blizzard destroyed the Score of my Shaman Hero with the new legendaey hahahahha.
Well, I think I will continue with the Aegwynn. Made some changes, the battlecry now deal 2 instead of 3 damage per Secret, has 5 armor and draw a card in the HP If the Secret cap is achieved (nowadays Mage thent to have less heal/armor gain and draw seemed better flavor to me)
Liked both ideals, but Liadrin, Fallen Lady works best for me. Maybe is possible reduce her cost a bit to 7 or 6 without making her broken, because she don't affect the board without a minion with Divine Shield in play or a minion being cast in the same turn. Anyway, solid card, I liked.
Demonxz95
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A permanent [Hearthstone Card (azzinoth warglaive) Not Found] effect with +6 Attack for 6 sounds a bit to much to me. Maybe change to +4 Attack or increase the cost to 8?
Wailor
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Liked both cards, but I prefer Mannaroth. The card look balanced to me and have sinergy with the self inflicted damage package of Warlock. Loved.
TheHoax91
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Interesting idea! The HP is very powerful, but if you think that the Hero will go away in some point, I think is ok.
Kansas
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The HP seens a little off and weak to me.
fungusABao
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Really liked Cenarius, but Druid don't receive god AoE in a while, so thia parte can be a donwside.
Feedback time!
FieselFitz
Kragg is simple, strong and flavorful, great job.
Like some people said, Aya was a great idea and very powerful (in turn 10 is 20/20 in status), but Jade Golems was something exclusive from MSoG, so seeing this in another set is a bit off.
Hordaki
Liked the idea, but can be very powerful in a build around deck ir if your opponent don't have cards with Corrupt in hand/deck. , Maybe change his cost to 6 or 7 IMO.
BloodMefist
A 2/2 for 4 seens a little weak, but when you think that he's semi imortal ans can be preety anoying in a aggro deck, makes sense. Maybe changing to 4/3/2 or 4/3/1 can make him looks more appealing.
Wailor
AMAZING flavor to Boogey. To me, its ready to go.
AFK seems weak. a 3/4 for 2 who has "Dormant 1" is not good. Maybe if she is a 4/5 for 3 or something like that can be good.
Soul Collector is very good, Megafin is scary, but for 9 mana I think is ok. Im my opinion, Boogey is the best by a mile.
CursedParrot
Interesting idea if the idea was to add cards with a Discard Effect. Sad that she's not a original character =/.
bangyakunoSquash
I believe you submited already, but I liked the card. A Odd setup (pun intended) for a powerful effect.
MenacingBagel
Locking a enemy space seems very annoying and powerful, the sorta of thing that I liked, so 5 of 5 to me hahaha. Maybe consider changing the text only to something like "Make a minion Dormant and gain his stats while this is on board."
Liked Krisgut, but Sherazin is the one IMO.
DestroyerR
Baku seems interesting with a combo-ish potential, but seems a little unfair because your oponnent cannot interact with the effect, sounds like a Hemet with ultra steroids to a potential combo deck. I would consider changing the payoff or altering to a Battlecry.
Loved Flark, but again, its not interactive. Maybe change the whires to a 0/5 minion or something like that.
fungusABao
Like FieselFitz Aya, Jade Golems not in MSoG seems strange. Besides that, Mass Destruction is not a druid thing.
Shudderwock seems weak to me. It's a 6/6 for 6 that no affect the board and need you to play a dragon to maybe generate some value, because will only be good with good non-Battlecry effects, Keywords or Deathrattle dragons. Much if to make it be not a 6/6 vanilla.
SLima
Simple and good. Maybe change to only speel to resoate more with the Mage class. Besides that, very good job.
linkblade91
I think the effect can be made a Spellburst. Paladin has a bunch of low-curve buffs and the Libram thing, so do that everytime seens a overkill.
Demonxz95
Go charge them Captain!
I was not very happy with some of the cards and after the feedback decides to dump them and keep only the Face Collector one.
Made some changes in the art and in the name (that in was pretty difficult, how do you give a name to something that don't have a identity?) and made a new one with Myra.
Some feedback tomorrow.
Some initial ideas. I believe some of then need some balances.
Thanks for the feedback guys. I also liked more of Midnight's Scythe, so if noy new ideas pops of, I will submit it. Changed the art and the rarity.
Edit:
Also, made some changes in Banishing Blade
Some feedback!!!
Wailor
Soul Eater looks very powerful, maybe chenge the cost to 6 ou the attack to 4?
Nirast
linkblade91
fungusABao
FieselFitz
DestroyerR
anchorm4n
Demonxz95
BloodMefist
Hordaki
Pokeniner
Some ideas
Thanks for the feedback guys.
Think I will focus on the Persistent Spirit in this competition. Made some changes and in the end, the card sounds like a Rager, so I changed his name.
Now that I thinked better, I believe that the "Health Transfer" of Persistent Spirit doesn't work as I intended, because unless it's destroyed, his Health will be 0 or negative when he dies in trades.
I'm considering to transfer only the Attack and Deathrattle now. 😅
Initial ideas.
Thanks for the feedback guys.
I don't know If It Will continue with the Moon Idea, because like some people alerted, it's possible submit only 3 tokens and the number of effects/options can be a donwside for somes.
In the same Spirit of a tutor with a bonus bases in a choice of the player, made this version, with a Choose one after the draw and a combined version (Because Fandral Staghelm and Untapped Potential reward.
Some initial ideas. Something between the build around of Dragon's Fury and the option based on the spell that Guess the Weight introduced to Druid.
Thanks!
I made a feedback post, but acidentally deleted it =(.
Maybe later I try it again u.u.
Some feedback in poor english u.u
Edit: Add some new feedbacks
MenacingBagel
WOW, congratulations for the idea to give this guy a card hahahah. Loved the idea of the corruption mad him a murloc, but because of the double detup, he need a tribe tag and I believed that there's no one who feets well =(.
Wailor
Good idea and a interesting concept to a booster minion in Paladin. I don't know if it's possible (at least I dont remember a card with some similar text) but I believed it will be extra intresting if he maintain the Elemental tag.
Demonxz95
Liked the idea and think is pretty solid, but it's simple so I don't know if the voters will be excited to the card.
linkblade91
Amazing, powerful and neat card. If really exists in the game, definitely see play. Sadly, for the few cards I have made, it seems that people don't usually like existing cards in a body in the competitions =(.
For me, as a Magic player who see this occasionally, it's a 5-star.
TheHoax91
Very flavorful and powerful, but like Demonxz95 said, need corrupt =/.
fungusABao
I liked, but for 9 mana can be very hard to Corrupt. Maybe try it at 7-mana and I think will be fine.
BloodMefist
I liked the first option, but is banana strong. Star Student Stelina is a legendary with a similar effect, but has Outcast and "Discover-ish" as limitations and don't discard, and this version is much more strong. Maybe change to the "old Corrupt", like Chaos Gazer, but with some changes, like Corrupt 2 cards or something like that.
Arkasaur
Loved. I think it's pretty good, strong and balanced. Excelent job.
Neoguli
Great idea in the use of corrupt. Maybe change the restriction to Spells, for Mage-flavor.
Some ideas.
Yeah.... Blizzard destroyed the Score of my Shaman Hero with the new legendaey hahahahha.
Well, I think I will continue with the Aegwynn. Made some changes, the battlecry now deal 2 instead of 3 damage per Secret, has 5 armor and draw a card in the HP If the Secret cap is achieved (nowadays Mage thent to have less heal/armor gain and draw seemed better flavor to me)
After the spoilers and to have more options (to bad that Secret Mage have a bad reputation =() I thinked in a "Attack Shaman" Hero.
Some feedback
linkblade91
Demonxz95
Wailor
TheHoax91
Kansas
fungusABao
Some initial ideas.
Edited with the corrections, thanks Wailor =D.
Some late ideas I haved between the insanity of work and studies.
Hahahhaha, great funny power I sense in this one.