Contrary to what you think, there are many people (including me) who play (and enjoy) wild.
So for us people who play wild I think we deserve some love, even though wild is an "anything goes" mode, that doesn't mean there aren't some strategies that are destroying the mode, since they don't letthat all kinds of decks thrive, that should be the attraction of playing wild, being able to use all your cards and play with what you like best.
Seriously now, I don´t understand their logic behind puting few skins now and then to the shop for gold for a week or so and if you miss it, you won´t be able to purchace it again. Even more so where there is absolutely no notification that a new skin is available in the shop, only bundles for money. Why can´t they let older skins be available to buy with gold anytime, just like cardbacks, once they offered them for gold in shop?
It's simple, the reason for putting it on for a limited time is precisely to boost sales.At the time, when Alleria, Magni, and Medivh were "indefinitely", they only sold well when they were new the first month, but after that, sales plateaued, with hardly anyone buying them.But now, this way, putting them on for only two weeks, people buy them much more for fear of not seeing them again for a long time, than if they put them on for 3 months.
To be fair, older mega bundles included less at the same price, before mercenaries and battlegrouns, the mega bundle only contained 80 packs, 1 golden legendary, 1 cardback, and 1 skin, now they decided to include mercenaries and battlegrounds, so you can't expect that now that it includes more things, if you're only interested in some, they'll discount what you're not.
Well, this isn't an insurance company, this is a video game company.
Anyway, we have already 2 bundles, if the 80 card mega bundle is too much for you, and you don't like all the extras (wich you can ignore the ones you don't want in case you only want some), then you can buy the other bundle.
nerfs odd hunter quest by nerfing a common, sneaky bastards Microsoft will be proud
I can see you don't play Odd Hunter, or don't know how it works.
The nerf to rapid fire is a pretty big nerf, now you don't have acces to 4 damage spells (or more, if you get rapid fire from tracking), meaning more time to complete the quest, and, if you complete the quest, i'ts 16 less damage (4 from the spell, and 12 from the zero mana hero power)
Now many players can have a liittle breath to stabilize before getting killed.
Fake imo. Blizzard said multiple times that creating a 10th class was not something that they will do. About the priest rework, I think it's too much even for priest
Well, that is not what blizzard say, IIRC, in the past, when they they talk of the subject ,they say that a new class was not in their plans. But it was a looong time ago. They didn't say never.
2. Anyway, to play wild you need to reach rank 25 in standard, so if you are 26+, you can't play wild. The moment you reach rank 25, the wild mode will be unblocked, and you begin Range 25 Wild, there isn't ranks 26-50 in wild.
or winning as classes is pretty difficult, and grinding quests is generally only easy if you have two accounts and you fight yourself. Need to win three games as druid?
well, maybe you don't have played recently, but at the moment, you don't need to win anymore with x class, you just need to play, to get the quest done, in fact, only 2 quest remain where you need to win, "win 2 games with any class " (50 gold), and "win 5 games in any mode", (100 gold), but the last can be done vs AI. And of course you still need to win the brawl, to get your weekly classic pack, but not to do your quests in brawl
Contrary to what you think, there are many people (including me) who play (and enjoy) wild.
So for us people who play wild I think we deserve some love, even though wild is an "anything goes" mode, that doesn't mean there aren't some strategies that are destroying the mode, since they don't let that all kinds of decks thrive, that should be the attraction of playing wild, being able to use all your cards and play with what you like best.
It's simple, the reason for putting it on for a limited time is precisely to boost sales. At the time, when Alleria, Magni, and Medivh were "indefinitely", they only sold well when they were new the first month, but after that, sales plateaued, with hardly anyone buying them. But now, this way, putting them on for only two weeks, people buy them much more for fear of not seeing them again for a long time, than if they put them on for 3 months.
I think that is because eveybody plays standard, and you can find standard decks, everywhere, in other webs.
But i'ts hard to find cool and nice wild decks in other webs. in fact, this is the only popular web i know, that publish wild decks.
TY!!! It Worked
How do you recreate it? Because i tried, and only let me create standard and wild, thre is no opction to create/convert to classic
To be fair, older mega bundles included less at the same price, before mercenaries and battlegrouns, the mega bundle only contained 80 packs, 1 golden legendary, 1 cardback, and 1 skin, now they decided to include mercenaries and battlegrounds, so you can't expect that now that it includes more things, if you're only interested in some, they'll discount what you're not.
Well, this isn't an insurance company, this is a video game company.
Anyway, we have already 2 bundles, if the 80 card mega bundle is too much for you, and you don't like all the extras (wich you can ignore the ones you don't want in case you only want some), then you can buy the other bundle.
I can see you don't play Odd Hunter, or don't know how it works.
The nerf to rapid fire is a pretty big nerf, now you don't have acces to 4 damage spells (or more, if you get rapid fire from tracking), meaning more time to complete the quest, and, if you complete the quest, i'ts 16 less damage (4 from the spell, and 12 from the zero mana hero power)
Now many players can have a liittle breath to stabilize before getting killed.
Create the cards you need with dust
GONE
1. all basic cards will be dustable, and of common qulality
2. No need to level heroes, the blog says that if you unlocked wild before the patch, you recieve all golden and non golden basic cards.
a liitle correction, it wasn't 30g per 3 wins, was 10g per 3 wins, you need 30 wins, to obtain the cap of daily gold, 100g (without quest)
well, in many cases, one turn is too much, it's the difference between been dead or not.
At the Darkmoon Faire
I'ts easy, go to the following page, follow the instructions and select "unlisted event" a.k.a private ;)
https://firesidegatherings.com/en-us/create
Well, that is not what blizzard say, IIRC, in the past, when they they talk of the subject ,they say that a new class was not in their plans. But it was a looong time ago. They didn't say never.
mana wyrn is not a wild card, neither a year of the dragon card
1. You need to reach Rank 25 not 24
2. Anyway, to play wild you need to reach rank 25 in standard, so if you are 26+, you can't play wild. The moment you reach rank 25, the wild mode will be unblocked, and you begin Range 25 Wild, there isn't ranks 26-50 in wild.
well, maybe you don't have played recently, but at the moment, you don't need to win anymore with x class, you just need to play, to get the quest done, in fact, only 2 quest remain where you need to win, "win 2 games with any class " (50 gold), and "win 5 games in any mode", (100 gold), but the last can be done vs AI. And of course you still need to win the brawl, to get your weekly classic pack, but not to do your quests in brawl
yo can't craft sn1p-sn4p golden, only normal. The golden version was a reward for a special boomsday project event ;)