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dib

Rock Rager
Joined 04/01/2019 Achieve Points 415 Posts 135

dib's Comments

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Most likely just a base copy of the minion will be summoned.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Looking pretty nice. Might put this in my wild taunt druid deck.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    *in cliché robot voice* "How long can this go on?"

    Really nice looking card, will definitely see play.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Sounds pretty terrible but I'm sure you could get it off every once in a blue moon.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Already got the pre-order, sadly. But cool of Blizzard to do this.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From Stego

    Imperator Thaurissan with Mechathun in your Hand--> empty your Deck-->Turn 10 Mechathun then Plague of Flames --> Win

    Uuuh, what...? There's already a reliable combo with Bloodbloom and Cataclysm that doesn't require you to empty your hand. Also if you wanna do what you described you could already use one of the other 1-mana spells that destroy a minion.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From Kovachut

    I like how the devs are finally making use of the sleep mechanic (I have seen this being done in fan-made cards). The card is bad though, because for +1/+1 stats over a vanilla statted body you might get a minion, which won't attack for 2 or more turns and you will lose tempo because of it. This is why I have a hard time seeing this being used even in arena.

    For sure not a very good minion, on average it will probably not do more than 3 damage before dying for the price of4 mana.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Well that's kind of a new mechanic. Interesting.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    I still think it's a pretty interesting experiment and even if I lost interest in playing the brawl by now I'm looking forward to seeing if it will still be the same deck plaguing the brawl at the end of the week or if some other deck will take over.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From Piemaster

    I assume this is on US server, been playing this morning on EU and haven't seen it yet.  In fact I haven't seen any deck more than once yet.

    I'm also on eu and see it everywhere.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Mercenaries 14 is the deck, and yeah it's pretty insane. Pirate warrior on steroids basically.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From kramerofboandls

    I don't get the flavor of this card. Why has a frightened flunky taunt himself? It makes sense, that he discoveres a taunt. But he can't really taunt himself, if he is frightened... 

    Completely agree, nothing about this art says 'taunt'. Usually there's some visual cue like a really big strong looking character or someone holding a shield or something that suggests that they'd stand in your way but this guy looks like he just wants to avoid confrontation and would be more likely to have stealth than taunt.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Zoinks!

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Looks pretty insane and an autoinclude in wild secret mage.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From NightCrawler
    Quote From dib

    Sorry, but 18 deck slots is all the average HS player can take, any more and they'll be really confused. Even 18 is a bit of a stretch, many players are not aware of numbers beyond what they can count on their fingers.

    Not sure why people are downvoting you.  The excuse Blizzard gave for why there are not more deckslots is literally that it is too confusing for new players

    If your UI is so garbage that players are confused, maybe you should work on that instead of insulting your playerbase as an excuse

    Also if that's the reason I think the solution is pretty easy; just give it a progression requirement, like unlock a golden hero or reach lvl 60 with a hero or whatever they think would be the appropriate experience level to not get "confused".

    In reply to Unlimited Deck Slots
  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Well 5 of these and 2 Drakkari Enchanter is like 75 damage. I guess that could be worth exploring at least.

    Edit: Nvm looks like the Enchanters don't stack.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    Sorry, but 18 deck slots is all the average HS player can take, any more and they'll be really confused. Even 18 is a bit of a stretch, many players are not aware of numbers beyond what they can count on their fingers.

    In reply to Unlimited Deck Slots
  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago
    Quote From Knudsen89
    Quote From dib

    I agree, a neutral minion with "Battlecry: Destroy all duplicate cards in your deck." is my prediction, if they actually care about making highlander work in standard. Which I assume, they do.

    What about “... in both players decks”

    Heh, I thought about that too, but it feels a bit too crazy for a neutral card. Sounds more like some very expensive Warlock card.

  • dib's Avatar
    Rock Rager 415 135 Posts Joined 04/01/2019
    Posted 4 years, 9 months ago

    I agree, a neutral minion with "Battlecry: Destroy all duplicate cards in your deck." is my prediction, if they actually care about making highlander work in standard. Which I assume, they do.

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