Discombobulator's Avatar

Discombobulator

Joined 07/31/2019 Achieve Points 175 Posts 28

Discombobulator's Comments

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    How does this work with Tamsin Phylactery? The dead minions resummon this guy?

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    Blizzard printing cards they know they will nerf in two weeks after expansion release. Third time already. Good way to make ppl buy more things tho.

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    I know, this card seems dissapointing.

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    Trully a useless feat

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    Box of yogg was bad but fun. Willt his be fun and good? Perhaps time will show.

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 2 years, 5 months ago

    Primordial drake was nice. Is this nice?Only time will show.

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    Good or bad and why?

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    Which one do you believe has the most potential and why?

    In reply to Galakronds
  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    Bye Boom

    In reply to Platebreaker
  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    This is gonna be at its worst a 5/6 for 3 mana.  This is 5 star material.

    In reply to Mindflayer Kaahrj
  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    Gives me deathstalker rexar vibes but not on steroids like he was. This hero power is bad but class identity can maybe help it work out fine(unlike rexar who generally is aggro). Plus a lot of priest minion cards are high cost. 

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 4 months ago

    They really want dragons to work out in one expansion

    In reply to Frizz Kindleroost
  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 5 months ago

    Will you have permanent access to galakronds hero power once you play galakrond himself (replaces ur hero for the rest of the game)? Will invoke cards also trigger his hero power, even though he is already in play?

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    Just watched a bunch of streams regarding the new expansion, it doesnt seem that the priest quest is performing as well as initially thought(in aggro decks for sure).I think it is ment as more of a late game pressure card for midrangey decks, rather than killing off fast.It does take a long time to complete, too slow for aggresive playstyle.

    Any thoughts on this?

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    To much tryharding to complete the quest, i think the curve should be more natural+convinving infitlator should die sooner then later+the only buff worth it here is extra arms.That card is fucking crazy strong.Aside from that i think your deck is great.

    I also think the idea of cloning the villian is very creative, but the proper card for that would probably be the 5 mana 5/5 clone since it resummons automatically

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    There is no need to build a deck around it,the deck should mostly support the quest.Its just there and its one way to win the game by trading it indefinetly and slowly gaining advantage over your opponent.

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    NEW cool stuff

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    I think combining recurring villlian with new priest hero power can be one of the main win conditions for zoo priest.It is incredibly hard to clear this(except if your warrior).Miracle mage and shamans don really run hex and polymorph.I think this might be insane in many games.Hunters quest doesnt go along that well, since its easier to remove and the general plan there is to flood the board and not keep one big minion alive.(also that quest sucks)

  • Discombobulator's Avatar
    175 28 Posts Joined 07/31/2019
    Posted 4 years, 8 months ago

    I see some traction was gained in thy discussion so i will add a little bit more of my thoughts on this new stuff.They are on only based on 4 months of this expansion in standard.

    Rogue quest-5 star, it has the power to enable an incredibly fun archetype which was tried and failed for up to 3 years by now.The new 2 mana (clever disguise) makes it easy to enable this on about turn 4-5.It is insane.What i think is also worth overlooking is that it will probably see play in exactly thief rogue, not tempo rogue.Tempo rogue does not need value generation, it needs to go face.And i think it is great that it wont fit into tempo rogue.The reward is 3 mana worth of hero power, this is exactly the long term sustainability that thief rogue thrieved for while trying to set up tess and then shuffle her with tog scheme, most of the time there wont be enough time to do this, but with this reward i think the chances are now pretty high.Great card for the most fun archetype in the game.Too bad it itself is boring.The deck itself will probably end up in tier 2m however quest is still 5 star because it enables the deck to function normally, by providing incredible board control tools.

     

    Shaman quest-4 star, remember jambres mutate shaman in may patch.Incredible deck,much fun.But it was not enough power to win most games, since the only win conditions where a bunch of mutates, storm bringer, shudderwock.This quest fits right into that archetype perefectly and just makes it much more stronger, while removing the need to run some less synergetic cards like the murloc package jambre ran in his deck.The quest would be fast to complete on average(lackeys in early game), it is natural synergy with shamans class identity.I belive this mutate shaman deck will now be good enough to make it into tier 2

     

    Druid-3 star. Another quest which is in itself interesting and can potentially create a new archetype.Vs control this will be very strong, because the quest would probably be completed on about turn 4-5.Aggro however is a diffrent story, it forces druid to spend all of its mana in order to remove strong threats, making the basic gameplan of the deck useless, and just leaving it with a bunch of mediocore choose one cards, this is why i rate it 3 stars.However, i belive this archetype will be viable as a counter to a meta where contorl dominates, or just warrior.

     

    Paladin-1 star.Too much mediocore reborn cards have to be played in order to enable it, while also having enough removal not to lose board control.Even when quest is completed(turn7-8), just summoning copies of mediocore reborn minions will not work.

    Warrior-1 star-(sadly)outclassed by DR.boom

    Hunter-2 stars. will probably see experimentation for some sort of OTK with thundra rhino, scarlet webweaver.Soon to be realised that it is not worth the struggle.This will be completed on average by turn8-9, the saddest part is you cant play zul jin anymore because you lose this hero power, making the quest worthless.Hunter does not have enough refill and minions to make unremovable boards(unlike druid or mage with giants).I dont think this will be viable.

    Warlock 2 stars- very fun deck, but unlike rogue, not enough support for plot twist warlock, it was bad before expansion, zero tools were released to help plot twist warlock except 4 mana remvoal and this quest.in any normal warlock deck, this is completed on average by turn 14(i belive) nobody will wait this long.Plot twist doesnt have enough early game removal to sustain its late game plan.Reward is great, but too late.You also have to play a lot of high value cards or pray for good rng on rafaam(which why it is fun to play).

    Mage 2 stars-seems weak, no point to run it in cyclone mage.They got another gameplan to win the game,this would just be unnecesseary.Freeze mage, however might like this card, but where is freeze mage now?Nowhere.Can random spells win the game by themselves?No, also most mage spells are either incredibly cheap and will have zero impact or are just secrets for 3 mana.In aggro to slow(if it will ever exist) and control mage has noways of actually winning consistently(unlike warrior with fatigue and a shit-ton removal).

    Priest 4 stars.Strong card, will probably take a while to complete(6-7 turns average) however(overhealing doesnt count).But looking at the colossal amount of support it got(even the legendary is made to help this quest,unlike any other classes).I belive that it will work out, it has removal, it has tons of pressure, it has a way to refill its resources(cleric).It has exta arms which i belive to be a broken card.It can succesfully contest aggro while also completing its quest(unlike druid) and it can constantly make new threats for strong control decks with the help of a hero power wich is worth about 3 mana.I think this will be a good tier 2 deck

     

     

  • ODYN
    0 Users Here