ah one more thing: For me, the most exciting part of each new expansion is always the mechanics. After they've been released, I am not that into knowing about specific cards, since they are just realizations of those said mechanics. And the new expansion (like RoS tbh, lackeys were such a small thing afterall) don't have anything on that front, so not really even looking forward to opening the extra packs I got :/ Pity!
edit: I wrote this so if there are peeps out there who, like me, got into HS via MtG and have been on the fence about trying Arena, I want to say: go for it, it seems brilliant. And if you, like me, tend to put real money in HS, perhaps this is a good time to direct your coins towards Magic. The rotation is coming up soon, so you'll get a fresh start. /edit
Installed Magic Arena last week, fell in love, will probably not spend any more money, perhaps not even time, on HS. Initially, I got into HS because all the online versions of MTG were pretty horrible. HS has been good, but I've waited two years to see something new to happen and realized it's never going to come.
(Not saying Magic is some god level game or anything, but its mechanics are more interesting and there's so much more to do with the different draft modes etc.)
So yeah, am not giving any more money to Blizzard.
ah, cool, i didn't know about that, thanks for the update. I do follow the tournaments somewhat regularly, but the Paladin presence hasn't caught my eye before, which I why I thought it to be more rare than it apparently is.
But yeah, it was a pleasure watching Eddie play it, carefully considering each move, although at the same time felt bad for Dog just having to witness the OTK working out perfectly (their first match was more of a gamble from Eddie).
Did what you peeps told to do: I used the Dr. Boom hero power every turn, picked cheap cards, and went for the kill without any tricks. Passed it on first round under easily under 40 minutes. Only one match was a close call, got a little lucky with the bombs, but I also played pretty sloppily. In general, I am not a good player.
Yup, bypasses taunts, very lovely flavor, propably a lot of intriguing ways to use it (two examples: target your own Acolyte of Pain, or Shaman opponent's 0-attack totems), and also a good add to Druid's spell pool.
I spent hundreds of dollars last year in Hearthstone, and some more earlier this year for RoS. Bought all the bundles for the last 4 expansions I think. But a year of hunter meta has worn me out, even though I don't even play that much anymore, so I don't think I'll order this time.
Please don't take this as some great observation that is begging for counter-arguments, but for me it's been disappointing to see how little meaningful use there is for most of the cards, especially the ones I find really exciting in terms of their design. This is why I don't see any reason anymore to keep collecting all the cards. I think I'll just wait and craft some fun ones and go 100% to casual play with little attempt to actually win games.
It's nice they're doing more things to keep the game fresh, but for me it's been too little. I'd like to see a more daring, stimulating shake-up of the whole game, not just cosmetic changes, or treats such as free legendaries or Twitch drops.
That said, calling beast hunter aggro is a total misnomer. The deck is very versatile and can adapt its playstyle to the opponent's deck. Against a slow deck w/o pressure you can take your time to frenzy timber wolves for an OTK and against aggressive decks you often win by outlasting the opponent's stuff with Unleash the Beasts and buffed scalehides.
Definitions aside, this is what I was after, too: Beast Hunter is so ridiculously versatile that even fatigue won't get it, while it can still gun you down on early turns.
Sure it's versatile, but it's also quite unreliable unless you're a god at mulligan-ing master's call. Not to mention having a weak curve and relying heavily on 2-3 card comboes.
You can argue that Dire Frenzy is a problem of design philosophy but IMO beast hunter is not remotely problematic in terms of power level in the meta.
you're totally right on that, I think Iwas exaggerating there. Discussing design philosophy is also way more interesting to crying over a card or two, as I ended up doing.
So to elaborate, I used to love playing hunter for the scarcity of resources (= draw & generation) you were given. It fits so well with the idea of a hunter lurking in the woods, building makeshift traps and making wise use of scant materials. So personally, I find the current state of hunter too abundant and sort of all over the place design-wise.
Unless you're willing to get creative and experimental, right now the control decks available are the ones that are available. You could experiment. I think Shaman is the best candidate for control experimentation right now.
exactly, so if any of you have any particularly exciting ones, would love to take them for a ride. I don't care about win rates other than it would be nice not to lose every game.
In general, I miss being able to counter tier 1 aggro decks with fun things.
Right, so you're seeking the net deck that hasn't been posted on the net and you're looking for somebody to do the work for you. This is the stage of the game, in the post rotation times, when all you can do is rely on your own abilities to construct decks to deal with your little pocket meta crap, whether in casual or ranked. It's the time of the tech cards. Nothing more to do.
I went with one Prelate , one mechanoegg one mechanicalwhelpling, and the Undertaker, to bring them all back over and over again. Unfortunately since the mech buffs , all Warriors run Silence, wich makes it very hard to beat Control Warrior, unless you can bait out their silence before you play the Undertaker
Could I get a deck code for this, please? I picked up a more heal-oriented, no undatakah version today. Ironically, first game: opponent plays 3 dire frenzies + zul'jin haha. Of course, not all matches are winnable, but there are such punishing decks out there right now that it really bites a chunk from the spirit of trying out things.
That said, calling beast hunter aggro is a total misnomer. The deck is very versatile and can adapt its playstyle to the opponent's deck. Against a slow deck w/o pressure you can take your time to frenzy timber wolves for an OTK and against aggressive decks you often win by outlasting the opponent's stuff with Unleash the Beasts and buffed scalehides.
Definitions aside, this is what I was after, too: Beast Hunter is so ridiculously versatile that even fatigue won't get it, while it can still gun you down on early turns.
I went with one Prelate , one mechanoegg one mechanicalwhelpling, and the Undertaker, to bring them all back over and over again. Unfortunately since the mech buffs , all Warriors run Silence, wich makes it very hard to beat Control Warrior, unless you can bait out their silence before you play the Undertaker
oh wow, seems i need to try it more seriously! thanks for bringin it up.
Unless you're willing to get creative and experimental, right now the control decks available are the ones that are available. You could experiment. I think Shaman is the best candidate for control experimentation right now.
exactly, so if any of you have any particularly exciting ones, would love to take them for a ride. I don't care about win rates other than it would be nice not to lose every game.
In general, I miss being able to counter tier 1 aggro decks with fun things.
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option.
The bigger thing is, we now have aggro decks that are immune to fatigue or even mid-game pressure, thanks to cards such as Dire Frenzy. The latter is just nerve-wrecking, especially in the current meta where Hunter has viable discover cards & Zul'jin to repeat playing the buffed 1-cost lifesteal minions to no end. Such a weird design choice/flaw.
I'm happy Blizzard has been bringing up class identity, but what I'd like to see more is looking after diversity in deck types. I personally see no difference in playing against or with any of the tier 1 aggro decks (broadly speaking), so I've simply played less and less of the game recently.
I gave up ladder climb a long time ago, ever since I realized it simply means spending hours playing a tier 1 deck and the reward is puny: I've put money in the game so 400 dust is not enough of an incentive to me to undergo the mindless grind. But even finding the game enjoyable is pretty hard if you don't like top 3 decks.
Have any of you enjoyed any control or combo decks in Standard lately? I do like playing Shaman (with various Hagatha+Elysiana+Shudder builds), but the fact that Hunter is so popular right now just makes it a harrowing experience most of the times. If you're about to say "go Wild", I wanna add I sometimes dip over to Wild but personally I don't enjoy going back to all the poison we just got rid of in Standard (odd aggro decks etc).
Nomi Priest is pretty fun too, I might get seriously into that. But Control Warrior feels so played out at this point, as the matches are way too similar due to the ultra-dominant role of Dr. Boom hero.
wow these are underwhelming and unexciting. Anyone wanna buy an account eh
ah one more thing: For me, the most exciting part of each new expansion is always the mechanics. After they've been released, I am not that into knowing about specific cards, since they are just realizations of those said mechanics. And the new expansion (like RoS tbh, lackeys were such a small thing afterall) don't have anything on that front, so not really even looking forward to opening the extra packs I got :/ Pity!
Ok I t stop complaining now! :D
edit: I wrote this so if there are peeps out there who, like me, got into HS via MtG and have been on the fence about trying Arena, I want to say: go for it, it seems brilliant. And if you, like me, tend to put real money in HS, perhaps this is a good time to direct your coins towards Magic. The rotation is coming up soon, so you'll get a fresh start. /edit
Installed Magic Arena last week, fell in love, will probably not spend any more money, perhaps not even time, on HS. Initially, I got into HS because all the online versions of MTG were pretty horrible. HS has been good, but I've waited two years to see something new to happen and realized it's never going to come.
(Not saying Magic is some god level game or anything, but its mechanics are more interesting and there's so much more to do with the different draft modes etc.)
So yeah, am not giving any more money to Blizzard.
ah, cool, i didn't know about that, thanks for the update. I do follow the tournaments somewhat regularly, but the Paladin presence hasn't caught my eye before, which I why I thought it to be more rare than it apparently is.
But yeah, it was a pleasure watching Eddie play it, carefully considering each move, although at the same time felt bad for Dog just having to witness the OTK working out perfectly (their first match was more of a gamble from Eddie).
here's the link if somebody wants to see it:
https://www.youtube.com/watch?v=kct1PS3oLYY
ah, Abba! Took me a while to recognize. Brilliant
haha, of course, thanks for the correction and apologies
Has anyone else been blown away by Purple's Paladin deck at Grandmasters?
OTK Wrath + infinite Da Undatakar
so much love to any pro who brings such an out there deck to a competition
Dog went down 2-0 uhhh
really recommend checking out Purple's matches.
if you can only play a deck full of spells and big minions, then why not, but seems unlikely as things currently stand.
All in all, the resurrect mechanic has been a long, winding, and horrible road imho.
Did what you peeps told to do: I used the Dr. Boom hero power every turn, picked cheap cards, and went for the kill without any tricks. Passed it on first round under easily under 40 minutes. Only one match was a close call, got a little lucky with the bombs, but I also played pretty sloppily. In general, I am not a good player.
Gotta say, awesome brawl!
Yup, bypasses taunts, very lovely flavor, propably a lot of intriguing ways to use it (two examples: target your own Acolyte of Pain, or Shaman opponent's 0-attack totems), and also a good add to Druid's spell pool.
This card reveal made me very happy!
I spent hundreds of dollars last year in Hearthstone, and some more earlier this year for RoS. Bought all the bundles for the last 4 expansions I think. But a year of hunter meta has worn me out, even though I don't even play that much anymore, so I don't think I'll order this time.
Please don't take this as some great observation that is begging for counter-arguments, but for me it's been disappointing to see how little meaningful use there is for most of the cards, especially the ones I find really exciting in terms of their design. This is why I don't see any reason anymore to keep collecting all the cards. I think I'll just wait and craft some fun ones and go 100% to casual play with little attempt to actually win games.
It's nice they're doing more things to keep the game fresh, but for me it's been too little. I'd like to see a more daring, stimulating shake-up of the whole game, not just cosmetic changes, or treats such as free legendaries or Twitch drops.
yup, true, an I play renolock and reno mage from time to time, but I was talking about standard in my op.
you're totally right on that, I think Iwas exaggerating there. Discussing design philosophy is also way more interesting to crying over a card or two, as I ended up doing.
So to elaborate, I used to love playing hunter for the scarcity of resources (= draw & generation) you were given. It fits so well with the idea of a hunter lurking in the woods, building makeshift traps and making wise use of scant materials. So personally, I find the current state of hunter too abundant and sort of all over the place design-wise.
haha, this is the stuff I was after, thanks for sharing! Looks v nice.
You make it sound like a bad thing, why?
Could I get a deck code for this, please? I picked up a more heal-oriented, no undatakah version today. Ironically, first game: opponent plays 3 dire frenzies + zul'jin haha. Of course, not all matches are winnable, but there are such punishing decks out there right now that it really bites a chunk from the spirit of trying out things.
Definitions aside, this is what I was after, too: Beast Hunter is so ridiculously versatile that even fatigue won't get it, while it can still gun you down on early turns.
oh wow, seems i need to try it more seriously! thanks for bringin it up.
exactly, so if any of you have any particularly exciting ones, would love to take them for a ride. I don't care about win rates other than it would be nice not to lose every game.
In general, I miss being able to counter tier 1 aggro decks with fun things.
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option.
The bigger thing is, we now have aggro decks that are immune to fatigue or even mid-game pressure, thanks to cards such as Dire Frenzy. The latter is just nerve-wrecking, especially in the current meta where Hunter has viable discover cards & Zul'jin to repeat playing the buffed 1-cost lifesteal minions to no end. Such a weird design choice/flaw.
I'm happy Blizzard has been bringing up class identity, but what I'd like to see more is looking after diversity in deck types. I personally see no difference in playing against or with any of the tier 1 aggro decks (broadly speaking), so I've simply played less and less of the game recently.
I gave up ladder climb a long time ago, ever since I realized it simply means spending hours playing a tier 1 deck and the reward is puny: I've put money in the game so 400 dust is not enough of an incentive to me to undergo the mindless grind. But even finding the game enjoyable is pretty hard if you don't like top 3 decks.
Have any of you enjoyed any control or combo decks in Standard lately? I do like playing Shaman (with various Hagatha+Elysiana+Shudder builds), but the fact that Hunter is so popular right now just makes it a harrowing experience most of the times. If you're about to say "go Wild", I wanna add I sometimes dip over to Wild but personally I don't enjoy going back to all the poison we just got rid of in Standard (odd aggro decks etc).
Nomi Priest is pretty fun too, I might get seriously into that. But Control Warrior feels so played out at this point, as the matches are way too similar due to the ultra-dominant role of Dr. Boom hero.