Thanks mate! I haven't tried pushing for legend again, yesterday I reached D6 and I don't think I have the time to push this season, we will see. Good luck to anybody pushing for first time legend!
I have the same feeling. I've been experimenting more in the Aggro side, and Intrepid Initiate or Frazzled Freshman T1 + Power Word: Feast T2 are awesome early plays, also Voracious Reader helps a lot not running out of steam, but overall, it's not fast enough to beat Druid, and if your board gets cleared, you are out of the game.
I wanted to go more midrange after those failed tests, but your post gives me little hope... Do you mind sharing your best performing tempo/midrange priest deck?
I'm still unsure. Probably a Rogue deck with Bazaar Burglary and weapon synergy, some kind of Tempo Mage or an aggro/tempo priest. It will depend on what legendaries I get from packs.
I think it's OK, it's not as fast as Hooked Scimitar, which can inflict (without buffs) 8 damage by turn 4, but 10 damage by turn 6 is not bad at all. And, when buffed by +2, it would be 18 damage total, while the scimitar would be 12 only. So a bit on the slow side, but not that slow.
But if I think better about it, one of the main uses of weapons in the early/mid game is removing minions... Is it worth spending 3 mana turn 3 to kill something with 1 health? Probably not. I have mixed feelings about this weapon...
I think it's OK, it's not as fast as Hooked Scimitar, which can inflict (without buffs) 8 damage by turn 4, but 10 damage by turn 6 is not bad at all. And, when buffed by +2, it would be 18 damage total, while the scimitar would be 12 only. So a bit on the slow side, but not that slow.
It would be good for Paladin if the class had something to kill Barov the same turn he's played, but IIRC Paladin in Standard only has Hammer of Wrath... That's 7 mana to clear the board (and YOUR board) + draw a card... Well, not bad, 1 mana cheaper than Twisting Nether + it draws a card.
So, what changes do you expect in the standard meta after the nerfs go live? Even more Druids and Warriors? Maybe Hunter making a comeback? Rogue and Mage disappearing?
I got a golden Nomi from packs recently, and I wanted to play it before dusting it... This is the deck I was looking for!
And that's easy money for Blizzard, so... let's go!
I have to say I have not changed the card back I use since I got my first one, Ragnaros. Only in a few thematic decks.
I don't get it. Why purchasing a card back? Why this one specifically?
Thanks mate! I haven't tried pushing for legend again, yesterday I reached D6 and I don't think I have the time to push this season, we will see. Good luck to anybody pushing for first time legend!
Upvoted because of the detailed guide, good job! Sadly I lack too many cards, so I can't test it anytime soon.
Congrats!
That's right, card draw is a problem, I keep using Big Ol' Whelp and Skeletal Dragon in my midrange dragon priest experiments because of that.
I have the same feeling. I've been experimenting more in the Aggro side, and Intrepid Initiate or Frazzled Freshman T1 + Power Word: Feast T2 are awesome early plays, also Voracious Reader helps a lot not running out of steam, but overall, it's not fast enough to beat Druid, and if your board gets cleared, you are out of the game.
I wanted to go more midrange after those failed tests, but your post gives me little hope... Do you mind sharing your best performing tempo/midrange priest deck?
I'm still unsure. Probably a Rogue deck with Bazaar Burglary and weapon synergy, some kind of Tempo Mage or an aggro/tempo priest. It will depend on what legendaries I get from packs.
But if I think better about it, one of the main uses of weapons in the early/mid game is removing minions... Is it worth spending 3 mana turn 3 to kill something with 1 health? Probably not. I have mixed feelings about this weapon...
I think it's OK, it's not as fast as Hooked Scimitar, which can inflict (without buffs) 8 damage by turn 4, but 10 damage by turn 6 is not bad at all. And, when buffed by +2, it would be 18 damage total, while the scimitar would be 12 only. So a bit on the slow side, but not that slow.
It would be good for Paladin if the class had something to kill Barov the same turn he's played, but IIRC Paladin in Standard only has Hammer of Wrath... That's 7 mana to clear the board (and YOUR board) + draw a card... Well, not bad, 1 mana cheaper than Twisting Nether + it draws a card.
A discounted Sunwalker? Why not?
Just play the coin before the weapon. T4: Coin + Maul + Air Raid = 2/2 weapon + 2x 1/1 with Taunt + 2/2 with Taunt. Not that bad.
I'm getting the slight impression that Priest is going to be OP this expansion...
Nice! But the page is not shown in the main menu under "Scholomance Academy"...
So, what changes do you expect in the standard meta after the nerfs go live? Even more Druids and Warriors? Maybe Hunter making a comeback? Rogue and Mage disappearing?
I got 8x both last season (I finished D9) and the previous one (I finished D2), so I really don't understand how it works.
Well, I disenchanted Prince Keleseth just before it started being included in every single rogue and warlock deck...
Congrats to all the winners!