Too slow, unless we see some more support to handbuff / DS.
Quote From h0lysatanIf Barren launched at 30th march, I assume it will be released at 30th May. (2 months exactly)But since 30th May is Sunday, I believe it will be dropped after. (Closest will be at Tuesday, 1st June / Thursday, 3rd June), with 3 days of card reveal before that, just like Darkmoon Races.
If Barren launched at 30th march, I assume it will be released at 30th May. (2 months exactly)
But since 30th May is Sunday, I believe it will be dropped after. (Closest will be at Tuesday, 1st June / Thursday, 3rd June), with 3 days of card reveal before that, just like Darkmoon Races.
That is what I think too. Another reason is that if it drops early June there will be people who open their monthly rewards before the set is released, so there will be more temptation to buy it if you are out of packs (and just for the record - I do not wish to imply any "Blizz is greed, Blizz BAD" kind of reasoning, I think this is rational business thinking)
WOW :D Thank you for creating this and sharing with us, it was a real pleasure to read it all and analyze your ideas! I used to listen to rock / metal a lot, so many of your cards brought back some nostalgia. Flavour-wise this is probably the best custom expansion I have ever seen!
I am looking forward to your next expansion and am really curios to see how you have your whole year planned.
The overall power level is very high, but the set is so cool, that I do not want to go into details of that. (also if everything is broken - nothing is broken, right?)
One suggestion only - I would remove Twinspell from Geezer's options because it was spell-only effect originally and having it on the minion hurts my sense of integrity. On the other hand I would add Adapt. Is there any particular reason why the latter is missing ?
Hi, I am sure Blizz stated they would not change a "real" HS minion for BG, just rather introduce the new one. All to avoid confusion among the players. They held true to it when they introduced deflecto bot BUT then the rotation came and we have different versions of the same cards in regular HS, so who knows.
edit: this was supposed to be a reply to sinti's comment, but somehow this function does not work for me as intended :(
Why would I ever put the original Deathwing to my deck when this one is just strictly better? With Ysera re-work one can argue, that sometimes the original is better, but here we have a buffed version of the existing card.
I am pretty sure that I make more exp while playing standard ladder than while playing BG. I do not have any numbers to back it up, but I spent last month playing BGs only (+ clearing all the quests) and in February I have only played standard ladder and I am pretty sure I will make more gold this month. I play for about 2-3 hours daily and usually it is enough for me to get 2 levels in one day, while during the BG month 2 levels in one day was a rarity (with the same amount of time play.)
I agree with what people above me said. To add more - there are some shifts on a daily basis or on a certain ranks when you go up/fall down. That is why, in my experience, it is very good for your rank to just keep playing when you land in the area where you have good match ups and crazy win streaks. There is no rule to it, it just happens randomly. Sometimes it is one afternoon, sometimes it is just a few hours, but there will be favorbale windows for your deck and my advice is to use the maximum out of it when it comes.
Also, if you have already hit the high diamond league, all you need is time to get to legend. In the new system you are matched with the similar skill opponents so you do not get better opponents if you advance on ladders. (you may get more motivated ones, but it is nowhere near the old ladder system where ranks 3-leg were crazy competitive).
Hitting legend requires playing a lot of games, so better do it with the deck you enjoy :)
best of luck!
This looks wonderful and I admire the work and effort you must have put into creating this set and everything around it! (coin, BG heros, Pala hero)
I believe the power level of the whole set is a little bit too much for my taste, but observing the power creep that has been going on for some time now, I think in like 2-3 years we can get something on the same level of power/balance printed by Blizzard.
Could you please explain the idea behind spell dmg = 3 ? Does it intend to mean "all spells deal 3 dmg" or rather "all spells have spell dmg +3, and no other spell dmg modyficators work" ?
I am not and never really have been intimidated by such features. When I started playing HS I didn't even recognize those things (like, seriosuly, I started playing during Old Gods, and only learned from this thread about the golden coin) and then I quickly realized that those cosmetics, including legendary card back, simply mean someone has had more time to play the game. I kind of proved it to myself beyond any doubt when I first hit the legend myself. All I did was play more, because I suddenly got a lot of free time - nothing else really changed.
What I am a little intimidated by is when I play BG and I can see a famous streamer in my lobby. I got high enough MMR to meet them from time to time. I must admit I feel that people are watching me and it causes some weird kind of stress, which affects my decisions.
Hi, I have played quite a lot both with this deck and against it. It reminds me a lot of old DR Hunter with Kathrena Winterwisp - you either hit your pieces early and roll from there or you are stuck with expensive cards in your hand with no to little counterplay against your opponent's aggression.
I think the highroll potential and consistency (at least regarding playing/drawing Noz) can easily make it (one of) top deck till the end of the year of the phoenix and I don't mind it.
Quote From DoubleSummonCombo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.Demonic Project, The Darkness, Gnomeferatu, Rebuke, Void Contract(80% meta defining btw),Star Student Stelina, and Glide.what people should already learnt is that you are better off carrying your OWN game plan than disrupting your opponent's hand/deck.The only card that is disruptive and saw play was Bad Luck Albatross, and that's as long as it didn't ruin your tempo cause it came with a decent body for it's cost, as soon as it was nerfed we didn't see that card ever again, a proof that the disruption isn't that valuable, also it affects any deck to a degree and not only highlander decks.
Combo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.
Demonic Project, The Darkness, Gnomeferatu, Rebuke, Void Contract(80% meta defining btw),Star Student Stelina, and Glide.
what people should already learnt is that you are better off carrying your OWN game plan than disrupting your opponent's hand/deck.
The only card that is disruptive and saw play was Bad Luck Albatross, and that's as long as it didn't ruin your tempo cause it came with a decent body for it's cost, as soon as it was nerfed we didn't see that card ever again, a proof that the disruption isn't that valuable, also it affects any deck to a degree and not only highlander decks.
Gnomeferatu actually saw play in control warlock, to help against other control decks in fatigue.
I would be very sad to see Doomhammer go , as it is such an iconic weapon, both in game and in WC universum.
With more cards in the pool, the chances of getting many copies of specific OP cards is not that high. The variety of cards you see would be much wider if Arena was Wild, and for me it would be more interesting and less boring and stale. And there are a lot of great arena cards in the wild only sets, with Year of The Mammoth still probably being the most OP year ever, so I don't think that whoever drafts the most new cards would win.
The reason why they changed Arena from wild to standard back in the day was that it was too hard for new players to "learn" all the old cards. But now, for me at least, it is too boring, you see same cards all the time. The rotating Arena sets they did last year was interesting, they could go back to that.
I am afraid you are right, Arena is dying and Blizz seems to not care about it too much.
Myself, I cant wait to play arena with new expansion cards, that always change the meta and it takes some time before it is worked out which new cards are actually good arena-wise.
I would play more of Arena if they made it 100% Wild, like it used to be in the old days. That way the decks would not feel that much similar. I know it will not be done, but one can dream I guess.
1. If you are on 14 hp or lower, you should at least consider the possibility of dying to bad RNG any moment.
2. Now, putting aside your salt OP, I do agree it would be more fair to have all the tokens (meaning minions that did not start on board) to deal 1 dmg. Thing is, BG is not fair and will never be. This is the most RNG based mode on HS, and if you find it too annoying (which I would perfectly understand) maybe you should try some other auto-battlers ?
Please do not give them such ideas :D
Yep, it is bugged for me as well, but it looks like my reply automatically replies to the last post in every thread, not the first. It has been like that for quite some time.
I got killed by Eudora when I was at 32 HP and leading the game. She hit the golden Baron Rivendare on her power turn and discovered Ghastocioler, that summoned Boats and Old sneeds, which summoned more 6 stars Unit. Basicly the fight ended with my opponent having full board, 5 and 6 stars units mostly, and hit me exactly for 32 on turn 9.
Btw, I turned off the percantage indicator almost immediately after it had been introduced. It made me really frustrated when loosing sometimes. My games are better without knowing.
I could see some of these cards being printed as expansion cards, however not as a classic set, and not all of them. most of these cards are either OP or very strong, with only Soulstealer being outright bad and probably unplayable in constructed games.
I do appreciate your work here, so here is my detailed feedback:
Weak Metamorphosis - this one is 2 mana deal 3, can go face, but does not get buffed by spell dmg. It is strong, for sure, but not broken, only problem might be this being played in every DH deck. I see no reason to not put is in the deck.
Outback Imp - Way too strong for Classic set, but could work as an expansion card.
Demonic Empower - This one is fine, probably the best card balance-wised. Great example of what Classic set needs.
Magic Hunter - Silence on the 2 mana 2/3 is very strong, but somewhat balanced by the condition. Probably would be super strong in tempo/aggro decks. I could live with that being in Classic set, but also would prefer it to be a 2/2
Back from the nether - Please, no. Especially with the big demons you also introduced. No resurrect effect in Classic set. I would be upset to see this ever printed for DH, even as expansion card. It is enough of the frustration to have resurrect Priest in the meta.
Soulstealer Banshee - Whenever token DH would be meta, this card would be the staple there. I think gaining +1/+1 is too much though for a Classic card, as it could literally win the games on turn 3. So my solution would be to either: a) Make this a legendary of the Classic set, so only 1 copy can be played or b) change the stats to 4/2 and make it gain +1 health only.
EDIT: Sorry, I somehow misread it and did not catch the intention to make it "this turn only". I change my mind, this card is strong, but fine for classic, as it would be the only support for token DH.
Malovent watcher - If you make it "random enemy minion" and increase the cost to 5 mana, I would be ok with that. Right now, way to strong for classic, as would be auto included in every deck.
Mother Sharaz - This is too complicated, Classic cards are supposed to be easy to understand the effect, so I don't like it as a Classic legendary. Would be ok as an expansion card though imo. Also, I am not sure if Rush is officially the Classic set keyword.
Felguard Sergant - This is way too OP, 5/6 rush for 4 mana, as an effect is really easy to trigger. Aslo, same as above, I am not sure about "Rush" in Classic. If rush is legal, I would just remove the +2 attack buff. If rush is illegal, make it a 3/5 that gains +2 attack with the condition as it is. In both scenarios card is still bonkers, but maybe passable as Classic.
Illidari Sneak - Evergeen 4 mana Huffer that ignores Taunt? A big NO. 4 mana 4/2 charge is already very good. I would make it 5 mana, and have the text: Outcast: Ignores taunt the turn it is played
Mass life drain - Just way, waaaay too OP for the Classic set, and even as an expansion card, I would be more happy to have it cost 6 mana.
Dual stabbers - Another OP card, you need only the HP to make it 7 mana Pyroblast, and could easily add even more attack. A big NO.
Soulstealer - Bad card, but those are also needed in Classic. I like it, it is not boring at least and may have some niche uses.
Demonic Stomper and Giant Doomguard - So, you want to push Big Demon DH, right? :) These are too good for Classic, especially both of them at once. Taunt and lifesteal combined on one, gigantic minion is too much I fear. If you want to keep it, I would make it a 9 mana 6/8. It would still be very strong granted the synergy DH has. Demonic Stomper maybe as a 6/9 for 9. But anyway, I would apply the de-buff proposed to one of them and exclude the other, as it is too much support for one archetype to include both cards.
I think it is very nice of you to share the deck you find fun to play and try to show everyone why you think so. I mean, it looks like you just want people to have fun - I like your attitude :)
I may give your deck a go - I opened Colossus of the Moon a year ago and haven't played it anywhere yet. I am not sure about about the Archvists though. Maybe just one copy.