Hero card that paladin players could dream about because it single-handedly can make a control deck happen. Or at least control-ish. However cheap weapon removal quickly makes most of the control value go away. Thankfully hero power remains there.
Discount and draw on one card is usually very good the problem is hunter didn't want to play spells that are not direct top deck damage. Hopefully that will change. BTW: They missed the opportunity to call it North/South. How do we know which one to cap here!?
Might see some play in Wild if someone will ever decide to use Moorabi for memes. Also, Wild has more 8 mana "at the end of your turn effect" to actually get any instant value out of it. In standard, will probably be played when discover turns into unlucky territory.
Even though that conditions are not the easiest to meet on this one, I really hope that it will have its niche. It has been some time since we have seen big dragon being played for something more than face damage.
That's actually worth noticing - it says enemy, not minion. Might sound gimmicky but even Invocation of Frost can freeze face. Repeatability is the key though and in the video it seemed that once snowball jumps to the frozen minion, the effect was triggered. Gotta wait for final confirmation.
It needs to be changed for Wild sake. Just went almost uncontested to D5 and the only games lost were games where my starting hand was really bad. Other than that, the amount of draw, mana cheat with Darkglare and Giant/Broom turns are making the deck unstopabble.
If I would to recommend a nerf to this I would say change the damaga required for each step from 6/7/8 to 8/7/6. Early life steal makes it much easier to play without paying attention to the enemy and since you are doing 1st and 2nd step in a turn or two, instead of hurting yourself for 13, you effectively hurt yourself for 7 which is nothing on turn 2-3. Quest is always completed before turn 4-6 and usually one turn is enough to finish off the opponent. By changing the early requirements, the quest would be punished by aggro a bit more and even slower decks would have a chance to at least develop something on the board to threat the rest of warlock's life.
It was to be expected but still kind of bad on their part. I am not going to judge anyone there because we still need to wait for legal finale of the case but it feels bad that players are being kept in the dark on such trivial things like those reveals. One simple comment would do everything here.
But it seems that at least part of us will have what we always wanted since they started to organize pre-release events - no streamers premade decks 5 minutes into expansion. We will be able to enjoy first 30 minutes of the game like back when GvG was released and so :D
Shaman got a way to draw and to some other stuff, but mostly draw. Earlier Priest was given a win condition - remind me, what else was community complaining about? 'cause it seems that they kind of want to do something about it this time or simply make us buy packs. 1 of 2 I guess.
Hero card that paladin players could dream about because it single-handedly can make a control deck happen. Or at least control-ish. However cheap weapon removal quickly makes most of the control value go away. Thankfully hero power remains there.
Discount and draw on one card is usually very good the problem is hunter didn't want to play spells that are not direct top deck damage. Hopefully that will change.
BTW: They missed the opportunity to call it North/South. How do we know which one to cap here!?
Good card in general but with this it's basically this WoW vibe when you were hiding behind a pillar on arena to actually cast it :D
Feels like a filler although broom is still in Standard so it can trigger sometimes.
If only Clever Disguise was in stadard... Maybe coming to Core Set after the year change?
Might see some play in Wild if someone will ever decide to use Moorabi for memes. Also, Wild has more 8 mana "at the end of your turn effect" to actually get any instant value out of it. In standard, will probably be played when discover turns into unlucky territory.
If they are following the lore and being consistent with previously summoned Wyverns - like 6 mana hunter spell, those should also have beast tag.
So, what Top Gun refercence will be in this guy's flavour text?
Even though that conditions are not the easiest to meet on this one, I really hope that it will have its niche. It has been some time since we have seen big dragon being played for something more than face damage.
Was going to praise it with Libram of Justice but then actually noticed the HK keyword being there. No fat easy heals.
Might be the wording, might be me. "Smash IT into the enemy hero" means the weapon or the minion attacked here?
That's actually worth noticing - it says enemy, not minion. Might sound gimmicky but even Invocation of Frost can freeze face. Repeatability is the key though and in the video it seemed that once snowball jumps to the frozen minion, the effect was triggered. Gotta wait for final confirmation.
Probably not. Also, it might be the time for priest to finally use those trashy self-silence spells.
It needs to be changed for Wild sake. Just went almost uncontested to D5 and the only games lost were games where my starting hand was really bad. Other than that, the amount of draw, mana cheat with Darkglare and Giant/Broom turns are making the deck unstopabble.
If I would to recommend a nerf to this I would say change the damaga required for each step from 6/7/8 to 8/7/6. Early life steal makes it much easier to play without paying attention to the enemy and since you are doing 1st and 2nd step in a turn or two, instead of hurting yourself for 13, you effectively hurt yourself for 7 which is nothing on turn 2-3. Quest is always completed before turn 4-6 and usually one turn is enough to finish off the opponent. By changing the early requirements, the quest would be punished by aggro a bit more and even slower decks would have a chance to at least develop something on the board to threat the rest of warlock's life.
Do we have a confirmation that Explosive Trap works with the quest progress or not?
It was to be expected but still kind of bad on their part. I am not going to judge anyone there because we still need to wait for legal finale of the case but it feels bad that players are being kept in the dark on such trivial things like those reveals. One simple comment would do everything here.
But it seems that at least part of us will have what we always wanted since they started to organize pre-release events - no streamers premade decks 5 minutes into expansion. We will be able to enjoy first 30 minutes of the game like back when GvG was released and so :D
Time to re-visit Gonk memes in Wild?
After the updates, is Guidance considered as Overload card?
Shaman got a way to draw and to some other stuff, but mostly draw. Earlier Priest was given a win condition - remind me, what else was community complaining about? 'cause it seems that they kind of want to do something about it this time or simply make us buy packs. 1 of 2 I guess.
Plague of Flames just because I want to see the art in golden. Also it will give IMP centered warlock decks some fun. Hopefully not only zoo.