Well there probably is a situation, where you need tech cards. I really look forward to playing against a friend with the bad luck albatross, some bombs, and then I'll tech it away !
Against a lot of small minions (quest shaman) this is not practical, since it has a hard time killing itself. And against boards of larger minions, you are pretty dead in the water already, and your opponent knew of the coming boardclear beforehead...
Still seems somewhat playable, at least after the rotation.
I love this nods to both WoW and previous Expansions, would als be a nice theme to be informed about in a post here. There are probably more minions with conections to the Dalaran heist or the Tombs of Terror.
I could see this as an One-of in a lot of damage based Combo decks, in Combos where the damage is not infinte, but in the 20-40 range. Holy Wrath Paladin for example often only manages 25damage a turn, with this as a softener, warriors would fear the holy tiger.
Compares favourable to Doomsayer i think. It may be dropped a turn earlier- which is useful against hyper aggressive decks, in the early game the two health less won't be much of problem, and in the late game it dies as fast as Doomsayer. 5 damage to all minions will suffice against any board before turn 4. It is a soft taunt either way, which locks up the board. The biggest upside is the potential reusability, with Power Word: Shield or Sand Breath control or dragon decks can keep the board free for two consecutive rounds.
Yes, looks horrible for the budget players. For any viable dragon deck, you'll need some 3 good big dragons as a wincondition, the complete set of matching spells and early game minions, and assorted handdragons. Most impactful cards are epic or legendary, with a lot of must-crafts like this one.
How exactly do you draw them? In the normal way (Fal'dorei Striders and Shadows of Death appear on the board) or to your hand? I do not know what card caused it, but I once drew some bombs which stayed in may hand without doing anything.
Nice art, nice effect, nice name not as stupidly overpowered like the rest of the expansion - this one is just good.
This is a pretty apt comparision, which is worrying. The only thing that doesn't make this very broken, is that there are no 0-mana tutors (yet).
Well there probably is a situation, where you need tech cards. I really look forward to playing against a friend with the bad luck albatross, some bombs, and then I'll tech it away !
So, will the giveaway end before or after the stream? - Because it will be pretty hard to come up withlike 60 quality comments in a short time.
Will there be a final reveal stream?
Against a lot of small minions (quest shaman) this is not practical, since it has a hard time killing itself. And against boards of larger minions, you are pretty dead in the water already, and your opponent knew of the coming boardclear beforehead...
Still seems somewhat playable, at least after the rotation.
I love this nods to both WoW and previous Expansions, would als be a nice theme to be informed about in a post here. There are probably more minions with conections to the Dalaran heist or the Tombs of Terror.
This card is insane! For a wild druid, it might even get them back their Jades, after the 1cost spells were burned from the deck....
Fear the warrior with the good early and midgame!
I could see this as an One-of in a lot of damage based Combo decks, in Combos where the damage is not infinte, but in the 20-40 range. Holy Wrath Paladin for example often only manages 25damage a turn, with this as a softener, warriors would fear the holy tiger.
What a great common. Back in the day, those often didn't have any text!
How do you possible hunt with a hammer?
No, it also gives minion +3/+3, which translates to: +3/+1 on this minion.
Not bad, but not weird enough to build a deck around it.
It may be, as long as it is your only minion. And most opponents will stop throwing boards down rather soon, and search for hard removal or silence.
Compares favourable to Doomsayer i think. It may be dropped a turn earlier- which is useful against hyper aggressive decks, in the early game the two health less won't be much of problem, and in the late game it dies as fast as Doomsayer. 5 damage to all minions will suffice against any board before turn 4. It is a soft taunt either way, which locks up the board. The biggest upside is the potential reusability, with Power Word: Shield or Sand Breath control or dragon decks can keep the board free for two consecutive rounds.
Yes, looks horrible for the budget players. For any viable dragon deck, you'll need some 3 good big dragons as a wincondition, the complete set of matching spells and early game minions, and assorted handdragons. Most impactful cards are epic or legendary, with a lot of must-crafts like this one.
I like the artwork... So, said something nice. Day two into the expansion, people will start crying for a nerf.
How exactly do you draw them? In the normal way (Fal'dorei Striders and Shadows of Death appear on the board) or to your hand? I do not know what card caused it, but I once drew some bombs which stayed in may hand without doing anything.
Looks like Blizzard doesn't want to give Shaman more strong cards - this is just a meme. A good meme though.