The randomly generated deck consists out of cards from the adventure buckets, which will result in some synergy. In your opening hand you get a 0 mana wish spell, which will have Zephyr's effect, but without the body. If you play the first wish, a second wish will be shuffled in.
Priest seems to be a bad class, Hunter and Mage seem good.
Yeah, I see the reasoning behind the discover nerf. But it is obviously a nerf- just without reimbursement. Which, considering the amount of discover cards, would have cost them a far amount of revenue.
Got one on friday, one on Sunday, by watching about 30h over the whole time. If you don't use the pc anyways, it might be even be cheaper to buy a single pack instead of paying for the electricity bill.
That's a lot of work you done there. But Warriors seem to straightforward as a class to have secrets, they attack, they defend and they control the field. Secrets- at least under this name- do not really fit the tone.
Priests on the other hand, can be quite shady. Silencing, Copying and gaining insight and bringing back lost minions all could fit a secret theme.
Like, 2 mana:
Measured healing: at the start of your next turn, heal all friendly minions back to full.
Shade's shield: the next damage dealt to your hero heals him instead.
Memory trick: after a friendly minion died, shuffle two 1Mana copies in your deck.
Powerword retribute: after your hero was attacked, silence all enemy minions.
Shadowcopy: at the start of your turn, you get a copy of every card the opponent drew last turn.
This looks positivly ridiculous. Either you are rushed by aggro, or you didn't find Luna's Pocket Galaxy on 7 and burn your cards while having a full hand, OR (quite unlikely, I suppose) you live by turn 7, play 'Galaxy, and flood the board with monsters.
I really like your presentation. How is it going so far?
And I wonder whether you really need so many value generators (Zola, Barista Lynchen, Expired Merchant, Soulwarden)- wouldn't a few more small minions win the early game, and feed the Eye better? And what Budget replacements would you suggest for Vek'lor, Brann and Barista Lynchen?
If blizzard intents to improve, andbif they listen to the community, and if they do add an achivements-system, these heroskins would probably be one of the first rewards implemented. Well, if...Till then, Blizzard will keep them as a reserve.
Why would you mummify and HOW exactly can you mummify a robot ?
Take out any hearts, brains, lungs and intestines you may find in there, add some embalming machine fluid, and wrap it up in cloth. It's arguably easier to mummify than humanoids.
In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.
While the evolution idea is quite interessting, I thought beforehand, we'd get random decks. With truly random decks, it would model evolution far better. Thus, I'd also suggest mutations. So after a few games, the deck mutates- meaning a single card is replaced. With this, we'd really have a Survival of the Fittest! Although, in the beginning most deck would feel crap to play, or play against.
I had the tab open and muted for ~27h, and didn't get any. Last week I received two with the same practise.
The cards's images are playful, in character, and the effects are quite broken and I love it!
The randomly generated deck consists out of cards from the adventure buckets, which will result in some synergy. In your opening hand you get a 0 mana wish spell, which will have Zephyr's effect, but without the body. If you play the first wish, a second wish will be shuffled in.
Priest seems to be a bad class, Hunter and Mage seem good.
Yeah, I see the reasoning behind the discover nerf. But it is obviously a nerf- just without reimbursement. Which, considering the amount of discover cards, would have cost them a far amount of revenue.
Got one on friday, one on Sunday, by watching about 30h over the whole time. If you don't use the pc anyways, it might be even be cheaper to buy a single pack instead of paying for the electricity bill.
That's a lot of work you done there. But Warriors seem to straightforward as a class to have secrets, they attack, they defend and they control the field. Secrets- at least under this name- do not really fit the tone.
Priests on the other hand, can be quite shady. Silencing, Copying and gaining insight and bringing back lost minions all could fit a secret theme.
Like, 2 mana:
This looks positivly ridiculous. Either you are rushed by aggro, or you didn't find Luna's Pocket Galaxy on 7 and burn your cards while having a full hand, OR (quite unlikely, I suppose) you live by turn 7, play 'Galaxy, and flood the board with monsters.
When I opened Frightened Flunky,Injured Tol'vir,Spitting Camel,Infested Goblinand Sunstruck Henchman in one pack, wondering about the quality and moral of my disposable henchmen dear helpers.
I really like your presentation. How is it going so far?
And I wonder whether you really need so many value generators (Zola, Barista Lynchen, Expired Merchant, Soulwarden)- wouldn't a few more small minions win the early game, and feed the Eye better? And what Budget replacements would you suggest for Vek'lor, Brann and Barista Lynchen?
I opened my first 15 packs, and had 3 legendarys.
Armagedillo seems good, will be able to craft a cheap taunt deck,
Elise the Enlightened interesting,but I miss to many legendarys and epics for a highlander deck,
Dinotamer Brann: again, do not have the nessecary good cards for the highlander deck.
But, even if i do not really like my cards, it's 3 out of 15 packs! And I still have 45 to go!
In the text it says: "open your preorder packs" but I suppose it'd also work with just the 3 free ones?
If blizzard intents to improve, andbif they listen to the community, and if they do add an achivements-system, these heroskins would probably be one of the first rewards implemented. Well, if...Till then, Blizzard will keep them as a reserve.
Take out any hearts, brains, lungs and intestines you may find in there, add some embalming machine fluid, and wrap it up in cloth. It's arguably easier to mummify than humanoids.
Sunstruck Henchman, because I love the flavour and idea of this card.
With this lot of high cost cards, I suppose we'll see a ramp card? Please, it's class identity!
There isn't. We got everything that was promised to us with this Saviours of Uldum pack.
In the round after he was played, the henchman will wake at the start of his turn, like every other minion, do some attacking, and only in the round after that, he may fall asleep again. Thus, he is a pretty good minion for at least a turn.
While the evolution idea is quite interessting, I thought beforehand, we'd get random decks. With truly random decks, it would model evolution far better. Thus, I'd also suggest mutations. So after a few games, the deck mutates- meaning a single card is replaced. With this, we'd really have a Survival of the Fittest! Although, in the beginning most deck would feel crap to play, or play against.
So far, a Quest Paladin lacks good reborn cards. Although being generous would fit the classic Paladin flavour.
Seems easy enough to pull of: