One card more than Sprintand it heals you and your board for 5. Sure, it also heals your opponent's board, but that won't matter when it's empty. I thought they weren't going to give Druid more super-strong card draw...
The two Lackeys will more than make up for the disappointing statline on this one. Instant include in all sorts of Warrior decks, especially Neo Quest Warrior.
At 5 mana? There would need to be a severe lack of good or even half-decent Reborn cards below this on the curve for this to see play, and if that's the case, the quest will be dead on arrival anyway.
Even better in Arena than North Sea Kraken in many cases. They're both top-tier commons, that's for sure. As for Ranked, avoid him unless you have some wacky Rush synergy deck that wants to play him, in which case there are usually still better options.
Great hero powers for aggro: Dire Shapeshift, Ballista Shot, Fireblast Rank 2, The Silver Hand, Poisoned Dagger
Decent hero powers for aggro: Totemic Slam (basically just Reinforce with the option to go taunt if you need it), Soul Tap
Bad hero powers for aggro: Heal, Tank Up!
The way I see it, even the worst-case outcome (none of the first five show up) is still okay, and that's only a 1/21 chance (4.76%). Aggro definitely wants this.
There's a complex infinite that you can pull off with this. Let's say you have three cards in your hand: two copies of Elise, likely gotten through Zola the Gorgon or Baleful Banker, with one copy's cost reduced to 0 with Dreampetal Florist; and a Naturalize that, through an effect like Emperor Thaurissan, also costs 0. You play the 5-cost Elise and get a copy of your 0-cost Elise and Naturalize, the latter of which you use to kill your own Elise and force your opponent to draw two cards. You're now right back where you started, except that now both copies of Elise in your hand cost 0! Keep playing Elise and Naturalize until you kill your opponent through fatigue. Far too convoluted to make any waves in Wild, but a neat concept nevertheless.
A shame that this can't go face, but 10 missiles to your opponent's minions is quite a strong effect regardless on a minion this size. Double Reno Mage in Wild may indeed be a thing.
Spirit Lash will also cause a lot of damage to yourself with the Auchenai effect. It's a cute idea at least.
Not much better than Master Swordsmith, a card that hasn't seen play in five years. It's a no from me.
Drop a couple Faceless Lackeys and this might as well be Twisting Nether with a 7-mana discount. Gross.
One card more than Sprint and it heals you and your board for 5. Sure, it also heals your opponent's board, but that won't matter when it's empty. I thought they weren't going to give Druid more super-strong card draw...
The two Lackeys will more than make up for the disappointing statline on this one. Instant include in all sorts of Warrior decks, especially Neo Quest Warrior.
At 5 mana? There would need to be a severe lack of good or even half-decent Reborn cards below this on the curve for this to see play, and if that's the case, the quest will be dead on arrival anyway.
Feels a little closer to Kodorider for me.
Even better in Arena than North Sea Kraken in many cases. They're both top-tier commons, that's for sure. As for Ranked, avoid him unless you have some wacky Rush synergy deck that wants to play him, in which case there are usually still better options.
TATSUMAKI SENPUUKYAKU
A lot like Mecharoo, but as a murloc. Plays well in decks that like what Mecharoo brings to the table, but don't necessarily need the mech synergy.
[peering out from behind ancient] "Anyway, here's Wonderwall."
Still the champion in our hearts.
Fiery Bat was a common. Rarity has nothing to do with how good the card is, who reveals it, or how excited we should be for it.
The way I see it, even the worst-case outcome (none of the first five show up) is still okay, and that's only a 1/21 chance (4.76%). Aggro definitely wants this.
There's a complex infinite that you can pull off with this. Let's say you have three cards in your hand: two copies of Elise, likely gotten through Zola the Gorgon or Baleful Banker, with one copy's cost reduced to 0 with Dreampetal Florist; and a Naturalize that, through an effect like Emperor Thaurissan, also costs 0. You play the 5-cost Elise and get a copy of your 0-cost Elise and Naturalize, the latter of which you use to kill your own Elise and force your opponent to draw two cards. You're now right back where you started, except that now both copies of Elise in your hand cost 0! Keep playing Elise and Naturalize until you kill your opponent through fatigue. Far too convoluted to make any waves in Wild, but a neat concept nevertheless.
A shame that this can't go face, but 10 missiles to your opponent's minions is quite a strong effect regardless on a minion this size. Double Reno Mage in Wild may indeed be a thing.
With Scargil as the only murloc in Standard above 3 health, this can combo very well with Lightning Storm.
Another way to fetch Skaterbot is always welcome.
For all the Wild players out there, this seems pretty good in Odd Paladin.
Thank god this isn't in Druid. 7 attack across 3 bodies for 4 mana is pretty daunting though, even if it dies to Shooting Star.