OK, this is really fun, thanks for creating this game. I know something demonic was implied, but I will go with my own guesses, vastly different from each other.
I think it's gonna be played by tempo, not control. When you're pushing, you don't get hit and you can really use a taunt to protect your other minions like Brazen Zealot or Sandwasp Queen.
It is a really strong card, midrange dragon for paladins, you can even target your own minions while pushing the opponent, so not necessarily a control card. I'm afraid of the powercreep of this expansion.
At first I thought I like it less than the normal version, but during the matches the golden border looks so much better than the white/silver one. Still wish that we could see more of the cardbacks during the match, sometimes I see opponent's cardback and would like to know where he got it from, but if he doesn't take a slow discover, the chance that I remember how it looked like after the match is slim.
I'm afraid it won't be enough for standard, even though "spell on a stick" type of cards are the strongest ones. The class needs more dragon support, but maybe it will happen during the course of the year.
You only need to run a few dragons and there's always the Draconic lackey, who will be provided by Galakrond invokes. So I definitely see it as a much needed healing in self-harm zoo.
Very solid and warrior has a lot of dragon support and the best Galakrond so far (we haven't seen the Shaman one, but I think it won't be as strong, otherwise people would go really mad, considering the current shaman dominance).
I think it's gonna be good; not spectacular, but good. I dislike, however, that it doesn't seem paladin-y (mana ramp wasn't a paladin thing 'till this).
I wish it would be rare instead of epic, then everybody could experiment with Feral Druid more easily. I know HS isn't WoW, but cards like Savagery, Claw, Pounce capture the fantasy of druid better than token decks (personal opinion, creatures of the forest atacking the enemies is more like Disney Snow white). But we've got Gonk, the Raptor, Savage Striker and other support slowly piling up - one day...
OK, this is really fun, thanks for creating this game. I know something demonic was implied, but I will go with my own guesses, vastly different from each other.
First one is Annoy-o-Tron.
I was meant to be eternal,
a knight with will undying, [Paladin hero] [taunt]
a force with strength infernal,
after a thousand blows surviving [divine shield]
Alas, I am weak and frail, [small stats]
my legacy is to fall and fail,
but mark my words, I will prevail,
this is my vow, this is my tale [comeback in a form of Giggling Inventor?]
My second guess is Edwin VanCleef.
I was meant to be eternal,
a knight with will undying, [maybe he was trained as a knight?]
a force with strength infernal,
after a thousand blows surviving [a lot of stats]
Alas, I am weak and frail, [base body is weak]
my legacy is to fall and fail,
but mark my words, I will prevail, [summoning quote]
this is my vow, this is my tale
How many fingers do you see?
I think it's gonna be played by tempo, not control. When you're pushing, you don't get hit and you can really use a taunt to protect your other minions like Brazen Zealot or Sandwasp Queen.
Will come handy against Pogo rogue. Can't think of anything else in standard... In wild maybe a Shudderwock killer?
Five stars for new design and not just powercreep... Even though it's definitely powercreep on Sprint, nevermind.
It's going to be better than people think.
Maybe full mech zoolock card? Mechs are pseudo-charge.
Good for Tempo, good for Control, enables even the weaker Galakronds. I'm just afraid of powercreep.
It is a really strong card, midrange dragon for paladins, you can even target your own minions while pushing the opponent, so not necessarily a control card. I'm afraid of the powercreep of this expansion.
At first I thought I like it less than the normal version, but during the matches the golden border looks so much better than the white/silver one. Still wish that we could see more of the cardbacks during the match, sometimes I see opponent's cardback and would like to know where he got it from, but if he doesn't take a slow discover, the chance that I remember how it looked like after the match is slim.
I'm afraid it won't be enough for standard, even though "spell on a stick" type of cards are the strongest ones. The class needs more dragon support, but maybe it will happen during the course of the year.
You only need to run a few dragons and there's always the Draconic lackey, who will be provided by Galakrond invokes. So I definitely see it as a much needed healing in self-harm zoo.
I was wondering how they would incorporate dragons into warlock fantasy; and I am satisfied.
[Hearthstone Card (Dark Bomb) Not Found] was a good card, we only need more control support.
Much better than Pilfer, certainly gonna bump up the playrate of thief rogue.
Very solid and warrior has a lot of dragon support and the best Galakrond so far (we haven't seen the Shaman one, but I think it won't be as strong, otherwise people would go really mad, considering the current shaman dominance).
I think it's gonna be good; not spectacular, but good. I dislike, however, that it doesn't seem paladin-y (mana ramp wasn't a paladin thing 'till this).
Seems really strong, both for tempo decks and for control taunt decks. New Dr. Boom for warriors.
I wish it would be rare instead of epic, then everybody could experiment with Feral Druid more easily. I know HS isn't WoW, but cards like Savagery, Claw, Pounce capture the fantasy of druid better than token decks (personal opinion, creatures of the forest atacking the enemies is more like Disney Snow white). But we've got Gonk, the Raptor, Savage Striker and other support slowly piling up - one day...
I'm hoping for a dragon hunter in the year of the Dragon, might see play?