That's so hype ! More regular Champion releases, Co-op modes, new region, new event across all Runeterra games, more customization with the champion mastery system ! The LoR community is truly blessed today
I love that deck too and I'm running almost the same list ! I too really enjoy Risen Mists, being able to develop at burst speed is so powerful for real.
I've always wondered how Kalista's resummon effect prioritize what it resummons, it'd be nice to have a rulebook for that kind of mechanic
That's an amazing update and a most-than-needed feature, good job everyone!
It makes me tremendously happy to see that OutOfCards is releasing content about LoR since its very beginning despite not having an audience as big as HS, you guys are doing an awesome work and this site is my first source for news about the game 😍
This card seems so good! You heal 3*3=9 Nexus health which means 45% of your total AT WORST. Since you can heal it back, it can goes on for a long time, healing crazy amount of health.
Also, the way it's worded makes me think that they might introduce a "healing boost" mechanic.
Overall it's a good card that I'd definitely like to include in a control deck.
That's so hype ! More regular Champion releases, Co-op modes, new region, new event across all Runeterra games, more customization with the champion mastery system ! The LoR community is truly blessed today
I love that deck too and I'm running almost the same list ! I too really enjoy Risen Mists, being able to develop at burst speed is so powerful for real.
I've always wondered how Kalista's resummon effect prioritize what it resummons, it'd be nice to have a rulebook for that kind of mechanic
That's an amazing update and a most-than-needed feature, good job everyone!
It makes me tremendously happy to see that OutOfCards is releasing content about LoR since its very beginning despite not having an audience as big as HS, you guys are doing an awesome work and this site is my first source for news about the game 😍
This card seems so good! You heal 3*3=9 Nexus health which means 45% of your total AT WORST. Since you can heal it back, it can goes on for a long time, healing crazy amount of health.
Also, the way it's worded makes me think that they might introduce a "healing boost" mechanic.
Overall it's a good card that I'd definitely like to include in a control deck.