The effect would not proc. It says when you attack a minion. Not when you attack an enemy/target. If the Mayor puts the attack to face, no minions would attack.
I was thinking about running removal, but I wasn't sure what to sacrifice. Vectus is completely optional, but amazing if you hit the right deathrattle for the deck you're playing against.
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night..
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night...
I like this card for the sole fact that every deck has access to weapons again. So if someone really likes weapon decks, they can try to make it work with this and other weapon support Neutral cards. I can't wait to see what some creative people can come up with! :)
If the Soul fragments engine is going to be a continuously growing theme for these two classes, I can foresee this being scary. But if it is Scholomance exclusive, I'm going to take a hard pass. Too situational for now, in my opinion. STRONG card potential, but having to rely on putting them in is not consistent enough imo.
It feels like every expansion gets insane aggro love, speckled with a few WOW cards for control/combo. I'd be ok with this being a balanced mix for all, so we can ALL have fun.
I can foresee the shenanigans. Wild will be insane. Not a bad card by any means. Worst case is you get at least 1 card when your opponent begins their turn. Day 1 craft. :D Find a way to discount Glide (or get a coin) and you get 5 guaranteed 1 cost cards.
Honestly, I believe that this will be an auto include in EVERY DH deck. It's way too powerful. This should be on a Legendary minion, and only affect one card to shuffle. (like they did with the new DH Legendary) Might as well change the card to read: Shuffle your hand into the deck and draw 4 cards. Outcast: Make opponent rage quit the game.
The effect would not proc. It says when you attack a minion. Not when you attack an enemy/target. If the Mayor puts the attack to face, no minions would attack.
There's the new 5 - Cost card that makes the new Druid/Hunter spell decent. :D
I was thinking about running removal, but I wasn't sure what to sacrifice. Vectus is completely optional, but amazing if you hit the right deathrattle for the deck you're playing against.
And people like me will drink and gain nourishment from those salty, salty tears. :)
And Double Jump guarantees this on turn 5, turn 4 if you coin. (unless it's already in your hand, but that is why we run Glide at 2)
I want to Gold Craft this Day 1 for two reasons.
1. I'm excited for this type of game play and will use Star Student Stelina in every DH deck I try out.
2. I'm excited to give my opponents a golden version of whatever I removed.
I mean.....it's ok? I was NOT expecting this. I don't think this is a card one should play on curve. (Unless the opponent is SUPER aggro)
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night..
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night...
Mecha'Thun and Polkelt are going to be good buddies. :) Aviana and Kun might join them for drinks at some point.
I like this card for the sole fact that every deck has access to weapons again. So if someone really likes weapon decks, they can try to make it work with this and other weapon support Neutral cards. I can't wait to see what some creative people can come up with! :)
That is assuming Headmaster Kel'Thuzad is the victor in the brawl, which is a huge gamble. D:
With it being an epic card, you can have two in your deck. OTK Mage is going to be a thing again.
Soul Shear is so good. Deal 3 damage, shuffle 4 health into the deck for 2 mana is insanely good value. :)
One Legendary, One Epic, One Rare, and One Common.
If the Soul fragments engine is going to be a continuously growing theme for these two classes, I can foresee this being scary. But if it is Scholomance exclusive, I'm going to take a hard pass. Too situational for now, in my opinion. STRONG card potential, but having to rely on putting them in is not consistent enough imo.
It feels like every expansion gets insane aggro love, speckled with a few WOW cards for control/combo. I'd be ok with this being a balanced mix for all, so we can ALL have fun.
Whatever it was, they need to share. O.o
I can foresee the shenanigans. Wild will be insane. Not a bad card by any means. Worst case is you get at least 1 card when your opponent begins their turn. Day 1 craft. :D Find a way to discount Glide (or get a coin) and you get 5 guaranteed 1 cost cards.
Honestly, I believe that this will be an auto include in EVERY DH deck. It's way too powerful. This should be on a Legendary minion, and only affect one card to shuffle. (like they did with the new DH Legendary) Might as well change the card to read: Shuffle your hand into the deck and draw 4 cards. Outcast: Make opponent rage quit the game.
Shhhhh....don't give Blizzard any ideas.