Flurgl has always been my favorite hero. He needed some love since the addition of other tribes, but this feels like a bit too much love. Basically, get to 3 stars, and start raking in those +1/+1 and +0/+2 board buffs.
I don't have 1st place with Daryl yet, with this buff I think I might finally get it.
Maiev's power isn't really about getting buffs, it's about high rolling dormant triples. But I guess now it has a better chance to survive long enough for that to work?
I had Divine Illumination and Rally the Troops, got 5/3. Often had too many cards on hand, and in the first few games I would go through the deck real fast.
I think it's a shame they nerfed Connections, I really enjoyed quest rogue. The free 1-cost minion made curving out possible after spending your turn and a starting card on playing the quest.
I can't count the times I've lost because of my turn timer since the patch. Just now, i lost the final match, with a 160/154 golden Whirling Cyclone in hand, and the message "too late, your turn is over" on my screen.
Had to share this replay. Priest vs Paladin, turn 3 he coins into Nozdormu the Timeless and immediately after I topdeck Mind Control. The match did not last long after that.
Priest is my favorite first pick, though not necessarily the best. It has a lot of single removal and board clear. Just gotta watch out with the draft, because you don't have the hero power the 'usual' priest choices aren't always that good.
Shaman and Hunter are the ones I'm getting most wins with, as first picks. Their hero powers usually make them quite uninteresting in arena, but that's not an issue here. Shaman has access to healing, removal, and some nice class minions. Hunter does not have the removal, but oh man, the class minions are great.
Flurgl has always been my favorite hero. He needed some love since the addition of other tribes, but this feels like a bit too much love. Basically, get to 3 stars, and start raking in those +1/+1 and +0/+2 board buffs.
I don't have 1st place with Daryl yet, with this buff I think I might finally get it.
Maiev's power isn't really about getting buffs, it's about high rolling dormant triples. But I guess now it has a better chance to survive long enough for that to work?
Turtle Spike
I got 12 wins with this deck list using Rocket Backpacks with Special Delivery. I don't think I've ever played anything that felt so consistently OP.
I prefer - Playmaker / + Tent Trasher
Also played with -Troublemaker / + Ringmaster's Baton, baton can really get you some early tempo.
Fun with Brewster, the Brutal, although it's slow in the first 2-3 matches.
I had Divine Illumination and Rally the Troops, got 5/3. Often had too many cards on hand, and in the first few games I would go through the deck real fast.
I think it's a shame they nerfed Connections, I really enjoyed quest rogue. The free 1-cost minion made curving out possible after spending your turn and a starting card on playing the quest.
Still no fix for the Battlegrounds zombie players... It's been around for more than a month.
I can't count the times I've lost because of my turn timer since the patch. Just now, i lost the final match, with a 160/154 golden Whirling Cyclone in hand, and the message "too late, your turn is over" on my screen.
Still waiting for the option to just skip all animations, these stupid distractions caused me too many losses already
Best I got with this is 4 wins, but that might be because priests don't get enough love among all these aggro builds. Thanks for sharing!
Looks good, but what if you pull tyrion with your greatsword?
https://hsreplay.net/replay/3VjutPRPSsGQ4d3zBv3fc8
Had to share this replay. Priest vs Paladin, turn 3 he coins into Nozdormu the Timeless and immediately after I topdeck Mind Control. The match did not last long after that.
So... Does the weapon get spell damage, or the hero?
In other words, if it breaks after you attack, will you also get the spell damage?
Really nice if you are fighting for board control and you're about to trade a big minion. For 2 mana, you get a replacement big guy.
Why didn't they use the overkill keyword like on Blast Wave?
So I just got a 3 cost [Hearthstone Card (Shirvallah the Tiger) Not Found] with this, in arena.
Also got that new druid dragon in Arena on turn 5, pulling a couple free dragons in the turns after. In arena this card is pretty sweet.
Got another dual class 12 win, this time 12/1 with Warrior/Druid.
It was a real walk in the park. Lost the 12th game to an incredible mage/priest, replay below. And then won another overwhelming game.
Draft: https://www.heartharena.com/arena-run/10q66g
Replays:
11/1 https://hsreplay.net/replay/z3QfJDzQgjEicxe7L45eRY
12/1 https://hsreplay.net/replay/Mupqb2257ZceLwkvTMh3k8
Priest is my favorite first pick, though not necessarily the best. It has a lot of single removal and board clear. Just gotta watch out with the draft, because you don't have the hero power the 'usual' priest choices aren't always that good.
Shaman and Hunter are the ones I'm getting most wins with, as first picks. Their hero powers usually make them quite uninteresting in arena, but that's not an issue here. Shaman has access to healing, removal, and some nice class minions. Hunter does not have the removal, but oh man, the class minions are great.
Got 12 wins with Shaman/Warlock. Ran into another one at 10/1.
Meet a lot of Warrior/Mage and Priest/Mage at higher ranks, so I guess that works well.
12-2 dual class, with Shaman + Warlock. MVP is definitely 2x Healing Rain, it gave me a lot of comeback opportunities.
Draft: https://www.heartharena.com/arena-run/5714kf
11/1 match replay: https://hsreplay.net/replay/d56uNvZvFZCbfX37fMVTsZ
11/2 match replay: https://hsreplay.net/replay/GJd6y2PSihGrQPFXHowkWJ